SphereCommunity
Gargoyle race hides himself after animation - Printable Version

+- SphereCommunity (https://forum.spherecommunity.net)
+-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d)
+--- Forum: General Help (/Forum-General-Help)
+--- Thread: Gargoyle race hides himself after animation (/Thread-Gargoyle-race-hides-himself-after-animation)



Gargoyle race hides himself after animation - Rizz - 08-01-2014 07:27 PM

Hi all,
i discovered that a gargoyle char (default race) disappears after he performed an animation facing to the north direction.
The char will appear again using .fix/update or performing a new animation.
How to solve this? Is possible to check when a player is performing animation?

Also the bow action (usually ctrl+b) do the same problem.

When the gargoyle disappears he also disappears for everyone in the screen, other players need to refresh the screen to see him.


RE: Gargoyle race hides himself after animation - XuN - 08-01-2014 09:40 PM

What build are you using?


RE: Gargoyle race hides himself after animation - Rizz - 08-02-2014 02:04 AM

Sphere Version 0.56c [WIN32] by http://www.sphereserver.com, compiled at Jan 21 2014 (00:05:39), internal build #1772


RE: Gargoyle race hides himself after animation - Feeh - 08-02-2014 03:44 AM

This happens even with newest builds, it is a small but significant animation packet difference
Correct: 6E ** ** ** ** 00 20 00 0A 00 01 00 00 00
Sphere: 6E ** ** ** ** 00 20 00 00 00 01 00 00 01

This will be fixed in next build, unfortunately there is nothing you can do to fix it in the #1772 build


RE: Gargoyle race hides himself after animation - Rizz - 08-02-2014 08:08 PM

So all i need to do is wait the next build?
Which is the number?

Thx for your answer Smile


RE: Gargoyle race hides himself after animation - XuN - 08-02-2014 09:24 PM

The build is up, he commited yesterday so its ready to download.


RE: Gargoyle race hides himself after animation - Rizz - 08-02-2014 10:28 PM

Are you talking about the nightly build?


RE: Gargoyle race hides himself after animation - XuN - 08-02-2014 10:57 PM

Yes, of course, current live build is r1987, yours is ... so outdated!!


RE: Gargoyle race hides himself after animation - Rizz - 08-02-2014 11:52 PM

(08-02-2014 10:57 PM)XuN Wrote:  Yes, of course, current live build is r1987, yours is ... so outdated!!

Eheheh i know that, i just pick up, test and use the build that can fit all of my requirements without troubles, when i found the right one i stay. In this case i need to update Tongue
Thx for your answers Big Grin

Ok tried and it works well (complete animations are now avaible) but i found a bug maybe: the mining animation is totally missing.