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understanding new sfk_gather'ing - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: understanding new sfk_gather'ing (/Thread-understanding-new-sfk-gather-ing) |
understanding new sfk_gather'ing - kn4tseb - 08-01-2014 07:46 AM Ok, i have updated to latest revision and i can see some changes in mining, lumberjacking and fishing scripts/behavior.. would you please explain to me the usescur as charges for items? now its neccesary to add this variable to items like pickaxes, fishing pools and axes... and i think you might want to remove the console debug message everytime a stroke is done. 18:55:DEBUG:bla 5 18:55:DEBUG:bla 4 18:55:DEBUG:bla 3 18:55:DEBUG:bla 2 18:55:DEBUG:bla 1 thank you very much. RE: understanding new sfk_gather'ing - XuN - 08-01-2014 03:58 PM It is simple, leaving sphere_skills.scp as it was (without SKF_GATHER) will make no difference and these skills will work as always, changes will not affect them. Adding SKF_GATHER will make them use the features described in the changelog. UsesCur is NOT mandatory ... it's just how it must work but you can comment/remove the lines with these checks to avoid using them. Same for self-damage for the tools ... etc. The point on adding this was to make these skills fully customizable and this is what you can do right now. I forgot this debug msg, thanks for telling, it will be removed in my next commit. RE: understanding new sfk_gather'ing - kn4tseb - 08-02-2014 03:23 AM Thank you ^^ |