cannot entering the houses - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: cannot entering the houses (/Thread-cannot-entering-the-houses) Pages: 1 2 |
cannot entering the houses - ograso - 06-01-2014 12:40 AM Hey all, I can not enter the house (including Static) when I try to enter to house. I tried everything but I cant . I am using 56c and new script pack I will get crazy about this problem.please help me. This is the my sphere.ini as follow Spoiler (Click to View)
//**************************************************************************** // SPHERE by : Menasoft 1997-2003 // http://www.sphereserver.com // All SPHERE script files and formats are copyright Menasoft & Partners. // This file may be freely edited for personal use, but may not be distributed // in whole or in part, in any format without express written permission from // Menasoft & Partners. All donations and contributions // become the property of Menasoft & Partners. //**************************************************************************** /////////////////////////////////////////////////////////////// //////// General Information /////////////////////////////////////////////////////////////// [SPHERE] AGREE=1 PACKET149=f_hue_picker PACKET215=f_custom_house // Name of your Sphere shard ServName=MyShard // The IP of your server, this will be 127.0.0.1 almost always ServIP=127.0.0.1 // The port of your server, this is 2593 by default ServPort=2593 // Admin's contact email AdminEmail=me@my.email.com // Web page for this server URL=www.myshard.com // GMT offset, from -12 to +12 [London=0, EST=5, etc] TimeZone=0 // Official staff language Lang=English // Start this as a system service on Win2000, XP, NT NTService=0 // MySql configuration. //MYSQL=0 //MySqlHost= //MySqlUser= //MySqlPassword= //MySqlDatabase= /////////////////////////////////////////////////////////////// //////// File Locations /////////////////////////////////////////////////////////////// // Directory where spheretables.scp is located, from there we will // load any additional scripts ScpFiles=scripts/ // Where your sphereworld.scp and spherechars.scp are located WorldSave=save/ // Where your sphereaccu.scp and sphereacct.scp is located AcctFiles=accounts/ // Where your UO installation is located. This need: map0.mul, statics0.mul, // staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul. // Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher // maps support (Malas, etc). // // Note that if not set, sphere will scan windows registry to auto-detect it //MulFiles=mul/ // Where your log files will be saved by sphere Log=logs/ // ***WARNING*** // These Map settings are required for a map to be enabled as of revision 1834. // MAP0 is automatically loaded even if not present here as of revision 1836. // Disabling one of theses map settings on a live shard will cause it to wipe that map from the saves. // Remember to comment/uncomment associated sphere_mapX and .scp and sphere_map_pointsX.scp in spheretables.scp //Map0=6144,4096,-1,-1 //Old size map0 Map0=7168,4096,-1,-1 //ML sized Map0 //Map1=6144,4096,-1,-1 //Old size map1 Map1=7168,4096,-1,-1 //ML sized Map1 // Map of Ilshenar MAP2=2304,1600,32,2,2 // Map of Malas MAP3=2560,2048,32,3,3 // Map of Tokuno MAP4=1448,1448,8,4,4 // Map of Stygian Abyss MAP5=1280,4096,64,5,5 // To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1. Note: these files were removed on clients 6+. UseMapDiffs=0 /////////////////////////////////////////////////////////////// //////// World Save Information /////////////////////////////////////////////////////////////// // How often for Sphere to save your world (minutes) SavePeriod=20 // How many backup levels to keep. Each level means 7 backups done for it. // So, 10*7 = 70 backup saves will be storied. BackupLevels=10 // On would save in the background quietly over a longer period of time, and not interrupt the game // Off would notify "World save has been initiated" and save faster, but pause the game momentarily SaveBackground=0 // Save NPC's skills that are bigger or equal to NPCSkillSave. If smaller, reset skill to 0 // NPCSkillSave=10 /////////////////////////////////////////////////////////////// //////// Account Management /////////////////////////////////////////////////////////////// //Code for servers account application process // 0=Closed, // Closed. Not accepting more. // 2=Free, // Anyone can just log in and create a full account. // 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password. // 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin. // 6=Unspecified, // Not specified. // To enable auto account you must set this to 2 AccApp=0 // Store password hashed with MD5 Md5Passwords=0 // local ip is assumed to be the admin LocalIPAdmin=1 // Default number of chars allowed per account (maximum value is 7) MaxCharsPerAccount=5 // Min time for a char to exist before delete allowed (in seconds) MinCharDeleteTime=3*24*60 // Max number of Guest accounts allowed GuestsMax=0 // Max login tries for account before a temporary ban (0 is disabled) MaxAccountLoginTries=0 /////////////////////////////////////////////////////////////// //////// Client Management /////////////////////////////////////////////////////////////// // What client protocol version used // Comment out the ClientVersion line to allow any client that is supported. //ClientVersion=2.0.3 // Set this to 1 to allow login to encrypted clients UseCrypt=1 // Set this to 1 to allow login to unencrypted clients UseNoCrypt=0 // Maximum total open connections to server ClientMax=256 // Maximum open connections to server per IP ClientMaxIP=16 // Maximum total (not-in-game) connections to server ConnectingMax=32 // Maximum total simultaneous (not-in-game) connections to server per IP ConnectingMaxIp=8 // How long logged out clients linger in seconds ClientLinger=15 // Walk limiting code: buffer size (in tenths of second) WalkBuffer=75 // Walk limiting code: regen speed (%) WalkRegen=25 // Only commands issued by this plevel and higher will be logged CommandLog=0 // Set to 1 to enable logging of commands issued via telnet TelnetLog=1 // Prefix for ingame commands CommandPrefix=. // Set from 0 - 7 to set what the default plevel is to use commands. DefaultCommandLevel=7 // Function to call if client is executing a command to override the default. CommandTrigger=f_oncommand // Use the built in http server // 0 - disable http server and webpage generation // 1 - disable http server and enable webpage generation // 2 - enable http server and webpage generation (default) UseHttp=2 // Use the OSI AuthID to avoid possible hijack to game server. UseAuthID=0 // Default setting for RESDISP on all newly created accounts. AutoResDisp=7 // Default setting for new accounts specifying default priv level //AutoPrivFlags=010 // How often send my hits updates to visible clients (in seconds) //HitsUpdateRate=1 /////////////////////////////////////////////////////////////// //////// Game Mechanics /////////////////////////////////////////////////////////////// // Maximum distance to hear char whispering //DistanceWhisper=3 // Maximum distance to hear char talking //DistanceTalk=18 // Maximum distance to hear char yelling //DistanceYell=31 // Do not allow entering under roof being on horse? MountHeight=0 // Archery does not work if too close (0 = not checked) ArcheryMinDist=2 // Maximum Distance for Archery ArcheryMaxDist=15 // Speed scale factor for weapons SpeedScaleFactor=15000 // This is the percent of max weight at which stamina is lost half the time // (200 = no effect) StaminaLossAtWeight=150 // Weight penalty for running +N% of max carry weight (0 = no effect) RunningPenalty=50 // Show people joining/leaving the server. 0 disables, 2 enables staff only. ArriveDepartMsg=1 // Are house and boat keys newbied automatically AutoNewbieKeys=1 // Maximum number of items allowed in bank // Setting it to anything less than 0 (-1) will avoid items check BankMaxItems=1000 // Maximum weight in stones allowed in bank // Setting it to anything less than 0 (-1) will avoid weight check BankMaxWeight=1000 // If 1 vendors will take gold only from backpack PayFromPackOnly=0 // Disable weather effects? NoWeather=1 // Set to 1 for items to keep their attr_newbie flag // when item is transfered to an NPC. //AllowNewbTransfer=0 // Default light level in dungeons DungeonLight=27 // Day light level 0-30 LightDay=0 // Night light level 0-30 LightNight=25 // Allow manual sector light override? //AllowLightOverride=1 // Wool Regen Time (in minutes) WoolGrowthTime=30 // Suppress player speech with 75% of capital letters SuppressCapitals=0 // Extra combat flags to control the fight (default:0, 0.55i compatible) // COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a) // COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended) // COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec) // COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types // COMBAT_SPECIALDAMAGE 00010 // use character tags TAG.*DAMAGE to apply additional damage // COMBAT_DCLICKSELF_UNMOUNTS 00020 // unmount horse when dclicking self while in warmode // COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships // COMBAT_OSIDAMAGEMOD 00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account) // COMBAT_ARCHERYCANMOVE 00100 // firing bow while moving // COMBAT_STAYINRANGE 00200 // abort attack swing when out of range instead of waiting to come back in range // // COMBAT_STACKARMOR 01000 // If a region is covered by more than one armor part, all AR will count // COMBAT_TARGETTEDHIT 02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE //CombatFlags=0 // Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible) // MAGICF_NODIRCHANGE 0001 // Not rotate player when casting/targeting // MAGICF_PRECAST 0002 // Precasting (cast spell before target prompt) // MAGICF_IGNOREAR 0004 // Magic damage ignore ar // MAGICF_CANHARMSELF 0008 // Magic can do damage on self // MAGICF_STACKSTATS 0010 // Different stat spells don't cancel each other out // MAGICF_FREEZEONCAST 0020 // No movement whilst casting // MAGICF_SUMMONWALKCHECK 0040 // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water) // MAGICF_NOFIELDSOVERWALLS 0080 // Field spells cannot cross over blocking objects // MAGICF_NOANIM 0100 // Auto SPELLFLAG_NO_ANIM in every spell. //MagicFlags=0 // Length of time (in seconds) for a char to remember his attacker (used for attacker keyword) // Default = 300. (0 = don't forget until death.) //AttackerTimeout=300 // Length of time (in seconds) for a player to choose a target when casting (0 = no timeout) SpellTimeout=0 // Zero point for sextant coordinates counting. Comment this line out if you are // not using ML maps. ZeroPoint=1323,1624,0 // How far from land i can be to take off a ship //MaxShipPlankTeleport=18 /////////////////////////////////////////////////////////////// //////// NPC/Item/Player Management /////////////////////////////////////////////////////////////// // Distance in tiles before an NPC that's wandered too far from it's home will teleport back LostNPCTeleport=50 // Whether PCs get a resurrection robe when they get resurrected. NoResRobe=0 // Time for a NPC corpse to decay mins CorpseNPCDecay=10 // Time for a player corpse to decay mins CorpsePlayerDecay=15 //Ghosts not able to see and hear living players and creatures 1=only npcs, 2=both npcs and players DeadCannotSeeLiving=0 // Base decay time in minutes for items DecayTimer=30 // Put [NPC] tags over chars CharTags=0 // Flip dropped items FlipDroppedItems=0 // Set to 1 to allow players to take equipment from their pets' paperdoll CanUndressPets=1 // Monsters run when scared of death MonsterFear=0 // Monsters may fight each other MonsterFight=0 // Percent setting of the all NPC move rate, default 100 MoveRate=100 // Do players receive sounds GenericSounds=1 // Max number of items to sell to one person at once VendorMaxSell=255 // Max level npc trainers can go NPCTrainMax=300 // Percent of own ability npcs can train to NPCTrainPercent=30 // NPC will not be addressed as "Lord" or such if this is set // NPCNoFameTitle=0 // Max level of skill trainable on dummies, archery butte ecc.. SkillPracticeMax=300 // Max skill player's will start with on skills they haven't chosen during // character creation MaxBaseSkill=200 // If set to 0, the MaxBaseSkill will only apply to skills that the client // can see in their menu (based on Feature* settings, ResDisp and Client // Version). If this is set to 1 then players to start with all the skills // that have been defined. InitHiddenSkills=0 // Time in seconds for hitpoint regeneration Regen0=10 // Time in seconds for mana regeneration Regen1=10 // Time in seconds for stamina regeneration Regen2=10 // Time in seconds for food decay // 60*60*24 = 1 day of real life time Regen3=60*60*24 // Speech block associated to players SpeechSelf=spk_player // Speech block associated to pets SpeechPet=spk_pet // Events related to all NPCs // EventsPet=e_NpcGenericEvent,e_NpcCombatEvent,e_NpcPropertiesEvent // Events related to all players // EventsPlayer=e_PlayerGenericEvent,e_PlayerCraftingEvent,e_PlayerComb// atEvent,e_PlayerPropertiesEvent,e_PlayerTooltipEvent,e_special_moves // Events related to all regions //EventsRegion=your_event // Events related to all items //EventsItem=your_event // When player skills/stats goes this times more than skillclass allowed, drop // them to skillclass level. Setting this to 0 disables the action. OverSkillMultiply=2 // NPC AI settings // NPC_AI_PATH 0001 NPC pathfinding // NPC_AI_FOOD 0002 NPC food search (objects + grass) // NPC_AI_EXTRA 0004 NPC magics, etc // NPC_AI_ALWAYSINT 0008 Always be as smart as possible with pathfinding // NPC_AI_INTFOOD 0010 NPC food search (more intelligent and trusworthy) // NPC_AI_COMBAT 0040 Look for friends in combat // NPC_AI_VEND_TIME 0080 vendors closing their shops at nighttime // NPC_AI_LOOTING 0100 loot corpses an the way // NPC_AI_MOVEOBSTACLES 0200 if moveable items block my way, try to move them // NPC_AI_PERSISTENTPATH 0400 NPC will try often to find a path with pathfinding // NPC_AI_THREAT 0800 Enable the use of the threat variable when finding for target while fighting. //NPCAI=0 /////////////////////////////////////////////////////////////// //////// Crime/Murder/Karma/Fame/Guard Settings /////////////////////////////////////////////////////////////// // Lowest karma level a character can achieve MinKarma=-10000 // Highest karma level a character can achieve MaxKarma=10000 // Highest fame level a character can achieve MaxFame=10000 // Karma when player goes from good to neutral (from -10000 to 10000) PlayerNeutral=-2000 // Karma when player goes from neutral to evil (from -10000 to 10000) PlayerEvil=-8000 // How many minutes are criminals flagged for CriminalTimer=3 // Times a player can snoop before becoming a criminal SnoopCriminal=20 // Set if opening a container in a trade window needs to be open using Snooping skill or not (1=true,0=false) TradeWindowSnooping=1 // Seconds time to decay a murder count (default 8*60*60 is 8 hours) MurderDecayTime=8*60*60 // Amount of murders before we get title MurderMinCount=1 // Looting or carving a blue player is a crime LootingIsaCrime=1 // Attacking is considered a crime (even without hit) AttackingIsaCrime=1 // Flag players criminal for helping criminals? HelpingCriminalsIsaCrime=1 // How long do guards linger about in minutes GuardLinger=3 // Will guards kill instantly or follow normal combat rules GuardsInstantKill=1 // Will guards attack Murderers and Criminals (1) or criminals only (0) GuardsOnMurderers=1 // Limits the MAXHITS/MAXMANA/MAXSTAM changes // STAT_FLAG_NORMAL 00 // MAX* status allowed (default) // STAT_FLAG_DENYMAX 01 // MAX* denied // STAT_FLAG_DENYMAXP 02 // .. for players // STAT_FLAG_DENYMAXN 04 // .. for npcs StatsFlags=0 // Uses the new LoS algorithm // ADVANCEDLOS_DISABLED 00 // Disabled, use the old method // ADVANCEDLOS_PLAYER 01 // Enabled only for players // ADVANCEDLOS_NPC 02 // Enabled only for NPCs AdvancedLos=0 // Default color settings for characters (name, speech) //ColorNotoGood=059 // blue //ColorNotoGuildSame=03f // green (ally) //ColorNotoCriminal=03b2 // grey (criminal) //ColorNotoNeutral=03b2 // grey (can be attacked) //ColorNotoEvil=022 // red //ColorNotoGuildWar=090 // orange (enemy guild) //ColorNotoInvul=035 // yellow //ColorNotoDefault=03b2 // grey (if not any other) // Which notoriety flags do pets inherit from their masters? (default 0) // Set flags to indicate which notoriety statuses a pet can inherit from its owner. // NotoGood 001 // blue // NotoGuildSame 002 // green (ally) // NotoNeutral 004 // grey (can be attacked) // NotoCriminal 008 // grey (criminal) // NotoGuildWar 010 // orange (enemy guild) // NotoEvil 020 // red // NotoInvul 040 // yellow // e.g. "07a" will show pets as criminal/warring/evil/allied/invul when their master has // one of these statuses, regardless of the pet's true notoriety. PetsInheritNotoriety=0 // Time until Sphere removes a character from the notoriety list of another one. NotoTimeOut=30 /////////////////////////////////////////////////////////////// //////// Server Mechanics /////////////////////////////////////////////////////////////// // Experimental flags // Flags for options that affect server behaviour and which might affect compatibility // See the revisions.txt file for more details on this // EF_DiagonalWalkCheck = 00000001 // EF_FixKillTrigger = 00000002 // EF_ItemStacking = 00000004 // EF_ItemStackDrop = 00000008 // EF_Intrinsic_Locals = 00000020 // EF_Item_Strict_Comparison = 00000040 // EF_NewPositionChecks = 00000080 // Do not set while server is running !!! // EF_WalkCheck = 00000100 // EF_AllowTelnetPacketFilter = 00000200 // Enables packet filtering for telnet connections as well // EF_Script_Profiler = 00000400 // EF_Size_Optimise = 00000800 // EF_DamageTools = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking // EF_PetSlots = 00004000 // INCOMPLETE YET! DO NOT USE until this warning is removed! // EF_UsePingServer = 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000) // EF_FixCanSeeInClosedConts = 00020000 // Change CANSEE to return 0 for items inside containers that a client hasn't opened // EF_Specific = 01000000 // Specific behaviour, not completly tested Experimental=00000 // Option flags // Flags for options that affect server behaviour but not compatibility // See the revisions.txt file for more details on this // OF_Command_Sysmsgs 00000008 // Shows status of hearall, allshow, allmove... commands after toggling them // OF_OSIMultiSight 00000020 // Enabling this prevents all the items inside a multi of being sent until a player enters the multi. // OF_Items_AutoName 00000040 // OF_FileCommands 00000080 // OF_NoItemNaming 00000100 // OF_NoHouseMuteSpeech 00000200 // By default players outside multis can't hear what is told inside, this flag disable this. // OF_NoContextMenuLOS 00000400 // By default you need to be in LOS to pet/vendor to use the context menu, this flag disables this // OF_Flood_Protection 00001000 // OF_Buffs 00002000 // Enable the buffs and place them in the buff bar for newer clients. // OF_NoPrefix 00004000 // Add prefix "A" and "An" to itemnames or not // OF_DyeType 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub // OF_DrinkIsFood 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD // OF_DClickNoTurn 00020000 // the player won't turn when dclick or targ an item // OF_Specific 01000000 // Specific behaviour, not completly tested OptionFlags=08|0200 // FeatureT2A, used to control T2A expansion features ( default 03 ) // FEATURE_T2A_UPDATE 01 // Monster and Lost lands // FEATURE_T2A_CHAT 02 // In game chat FeatureT2A = 03 // FeatureLBR, used to control LBR expansion features ( default 0 ) // FEATURE_LBR_UPDATE 01 // Lbr Monsters // FEATURE_LBR_SOUND 02 // MP3 instead of MIDI FeatureLBR = 03 // FeatureAOS, used to control AOS expansion features ( default 0 ) // FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map // FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support // FEATURE_AOS_POPUP 04 // PopUp Menus // FEATURE_AOS_DAMAGE 08 FeatureAOS = 01|02|04|08 // FeatureSE, used to control SE expansion features ( default 0 ) // FEATURE_SE_UPDATE 01 // Basic SE features // FEATURE_SE_NINJASAM 02 // Ninja and Samurai FeatureSE = 03 // FeatureML, used to control ML expansion features ( default 0 ) // FEATURE_ML_UPDATE 01 // Basic ML features // FEATURE_ML_NINTHAGE 02 // Unlocks ninth age house designer items FeatureML = 03 // FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable) // FEATURE_KR_UPDATE_A 01 // Basic KR features // FEATURE_KR_UPDATE_B 02 // Basic KR features FeatureKR = 03 // FeatureSA, used to control SA expansion features ( default 0 ) // FEATURE_SA_UPDATE 01 // Unlocks gargoyle character creation and housing items // FEATURE_SA_MOVEMENT 02 // Activates new movement packets (not good) FeatureSA = 01 // FeatureExtra, used to control misc expansion features ( default 0 ) // FEATURE_EXTRA_GOTHIC 01 // Unlocks gothic house designer items // FEATURE_EXTRA_RUSTIC 02 // Unlocks rustic age house designer items FeatureExtra = 03 // In game effects to turn on and off // Messages echoed to the server console while in debug mode // DEBUGF_NPC_EMOTE 00001 // DEBUGF_ADVANCE_STATS 00002 // DEBUGF_WALKCODES 00080 // try the new walk code checking stuff // DEBUGF_EXP 00200 // experience gain/loss // DEBUGF_LEVEL 00400 // experience level changes // DEBUGF_SCRIPTS 00800 // debug flag for scripts // DEBUGF_LOS 01000 // debug flag for AdvancedLOS // DEBUGF_WALK 02000 // debug flag for new walking check stuff //DebugFlags=00 // Allow rapid Buy/Sell through Buy/Sell agent AllowBuySellAgent=0 // Console Hears all that is said on the server HearAll=1 // Secure mode attempts to ignore errors, protect from accidently shutdowns Secure=1 // Value from 1 to 32, set sectors inactive when unused to conserve resources SectorSleep=10 // Always force a full garbage collection on save ForceGarbageCollect=1 // Time before restarting when server appears hung (in seconds) FreezeRestartTime=60 // Length of the game world minute in real world in seconds GameMinuteLength=60 // Bit Mask of the subjects you want to log when logging is on // LOGM_ACCOUNTS 000080 // account login/operations // LOGM_INIT 000100 // start up messages // LOGM_SAVE 000200 // world save // LOGM_CLIENTS_LOG 000400 // all clients as they log in and out // LOGM_GM_PAGE 000800 // player gm pages // LOGM_PLAYER_SPEAK 001000 // all that the players say // LOGM_GM_CMDS 002000 // all gm commands // LOGM_CHEAT 004000 // possible cheat attempts // LOGM_KILLS 008000 // player combat results // LOGM_HTTP 010000 // http protocol operations // 01fff0 log everything LogMask=01fff0 // Amount of time to keep map data cached in sec MapCacheTime=120 // Max NPC chars for a sector to prevent lag MaxComplexity=32 // Amount of items in one tile so start showing "too many items here" MaxItemComplexity=2511 // Amount of items in one sector to start showing "x items too complex" MaxSectorComplexity=10241 // Limit the number of cycles the while/for loop can proceed. Setting this to // zero disables the limitation MaxLoopTimes=0 // Amount of minutes to call f_onserver_timer (0 disables this, default) TimerCall=0 // Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such? // Can be viewed by right clicking the mouse on sphere screen. Profile=0 /////////////////////////////////////////////////////////////// //////// Magic/Effects Settings /////////////////////////////////////////////////////////////// // Allow casting while equipped EquippedCast=1 // Words of power for player using magic WOPPlayer=1 // Words of power for staff using magic WOPStaff=0 // Words of power font //WOPFont=3 // Words of power color //WOPColor=03B2 // Reagents lost if magic fails ReagentLossFail=0 // Magic requires reagents ReagentsRequired=0 // What % of hitpoints players will resurrect with. Note, that if you set this // too low, people with little STR will have problems resurrecting. HitPointPercentOnRez=33 // How many % of hits will the character loose when starving. 0 disables //HitsHungerLoss=0 // Amount of skill of lock picking needed to unlock a magically locked door MagicUnlockDoor=900 // Teleport effect for GMs and players. Setting 0 disables the effect TeleportEffectNPC=0372a TeleportEffectPlayers=0372a TeleportEffectStaff=03709 TeleportSoundNPC=01fe TeleportSoundPlayers=01fe TeleportSoundStaff=01f3 /////////////////////////////////////////////////////////////// //////// Experience and Level system /////////////////////////////////////////////////////////////// // Enable experience system //ExperienceSystem=0 // Experience system settings: // 0001 gain experience in combat // 0002 gain experience in crafts // 0004 allow experience to go down // 0008 limit experience decrease by a range witheen a current level // 0010 auto-init EXP/LEVEL for NPCs if not set in @Create //ExperienceMode=0 // If combat experience gain is allowed, use these percents for gaining exp in // Player versus Monster and Player versus Player combats. Value 0 disables gain. //ExperienceKoefPVM=100 //ExperienceKoefPVP=100 // Enable levels system (as a part of experience system) //LevelSystem=0 // Level system settings: // linear = 0 (each NextLevelAt exp will give a level up) // double = 1 (you need (NextLevelAt * (level+1)) to get a level up) //LevelMode=1 // Amount of experience to raise to the next level //LevelNextAt=0 /////////////////////////////////////////////////////////////// //////// Network Behaviour /////////////////////////////////////////////////////////////// // WARNING: These are advanced settings that should not normally be changed // from the recommended default values! // Disconnect inactive socket in x min DeadSocketTime=5 // Maximum number of packets to send per tick MaxPacketsPerTick=25 // Number of connections a client can make before being blocked MaxPings=15 // Maximum number of packets before lowering packet priorities (0 for no limit) MaxQueueSize=50 // Maximum number of bytes to send per tick (also governs maximum size of outgoing packets) MaxSizePerTick=12000 // Time to remember previous connection history (seconds) NetTTL=300 // Use asynchronous data sends (changing this setting at runtime may produce unexpected behaviour) // 0 = Off // 1 = On // 2 = On for 4.0.0+ game clients only UseAsyncNetwork=0 // Prioritise outgoing packets (provides a smoother experience in crowded areas) UsePacketPriority=0 // Enables an additional buffer for outgoing data. UseExtraBuffer=1 // Tooltip modes // 0 = Always send full tooltip // 1 = Wait for client to request full tooltip TooltipMode=0 // Time to cache tooltip data for (seconds) TooltipCache=30 // Automatically invalidate and resend tooltips when: // 0001 item or character name changes // 0002 item amount changes // 0004 container weight changes // 0008 weapon or armor durability changes // 0010 weapon poison charge changes // 0020 wand charge changes // 0040 spell added to spellbook AutoTooltipResend=07f // Number of network threads. Clients are distributed evenly amongst each thread. Set to 0 to not // use a separate networking thread. NetworkThreads=0 // If network threads are used, this controls the priority they are assigned. // 0 = Idle // 1 = Low // 2 = Normal // 3 = High // 4 = Highest // 5 = Real-time // 255 = Automatic (recommended) NetworkThreadPriority=255 /////////////////////////////////////////////////////////////// //////// Third-Party Tools Support /////////////////////////////////////////////////////////////// // TNG // on Linux do sth like "/srv/www/" // on Windows do sth. like "C:\foo\bar\" StripPath=scripts\web\ // ConnectUO // Enable or disable the response to ConnectUO pings // If enabled, it returns: Items, Chars, Clients and Memory CUOStatus=1 // UOGateway // Enable or disable the response to UOGateway pings // If enabled, it returns: Name, Age, Clients, Items, Chars and Memory UOGStatus=1 [RESOURCELIST] ITEMDEF CHARDEF /////////////////////////////////////////////////////////////// //////// Webpage Settings /////////////////////////////////////////////////////////////// // Note, that you can catch error codes by creating sphere404.htm and so on // for all HTTP error codes sphere support. [WEBPAGE 1] // Determines what html file is used as base for the status page WebPageSrc=scripts/web/spherestatusbase.html // Determines where the status page is saved WebPageFile=scripts/web/status.html // In seconds, how often the status file is updated WebPageUpdate=60 // Required PLevel to view this page (0 = anyone, 6 = admins only) PLevel=0 /////////////////////////////////////////////////////////////// //////// Abuse Control /////////////////////////////////////////////////////////////// // Block these ips from the server // 255 is a wildcard, so 255.255.255.255 disables anyone connecting. [BlockIP] //123.34.45.56 //123.45.56.78 /////////////////////////////////////////////////////////////// //////// Connection Information /////////////////////////////////////////////////////////////// //First line should be the name of your shard (this is what people see when they connect) //Second line should be the IP of your shard (this is almost always 127.0.0.1) //Third line should be the port of your shard (this should be whatever ServPort is set to) //Uncomment next 3 lines below this if you have a router //First line should be a name different than your shard name above this //Second line should be your real/external IP (http://www.whatismyip.com) //Third line should be the shard port (this should be whatever ServPort is set to) [SERVERS] MyShard 127.0.0.1 2593 //External //my.ip.goes.here //2593 [EOF] RE: cannot entering the houses - ograso - 06-02-2014 07:17 AM Hey all again, I thought I solved the problem but I wrong. I changed computer , Changed Operating system and rebuilt the server with new last version of script pack but still same problem. Last thing I changed the Ultima online original files(original installation) and client type(including 5.0.9, 6.0.6, 6.0.9, 7.0.34, 7.0.35). But nothing changed I cant enter to houses, castles or something like that except .gm on. As you may know all players cannot enter the houses I need your help. Please someone say magical word about it :'( RE: cannot entering the houses - Extreme - 06-02-2014 07:34 AM Are you mounted? If yes, try dismounted.. Maybe you set in sphere.ini to only enter houses when dismounted. RE: cannot entering the houses - ograso - 06-02-2014 07:38 AM If you are talking about MountHeight(Value is 0) this value relevant horses and this value is "0" ( MountHeight=0 ) My problem is different I cant enter to any building without horse. I can only enter GM ON RE: cannot entering the houses - Mordaunt - 06-02-2014 05:38 PM Did you fix your game files? RE: cannot entering the houses - ograso - 06-02-2014 08:06 PM (06-02-2014 05:38 PM)Mordaunt Wrote: Did you fix your game files? Yes I fixed game files but nothing changed. still cant enter house. 1 more thing. You can enter after If you customize your house from the house customization button RE: cannot entering the houses - ograso - 06-03-2014 09:07 PM Help :'( RE: cannot entering the houses - darksun84 - 06-03-2014 09:26 PM You can't enter in ALL buildings, like you can't enter britain bank? RE: cannot entering the houses - ograso - 06-04-2014 12:15 AM (06-03-2014 09:26 PM)darksun84 Wrote: You can't enter in ALL buildings, like you can't enter britain bank? Yes definitly RE: cannot entering the houses - darksun84 - 06-04-2014 12:29 AM did this also happens in other maps ? map1 map2 and so on ? |