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attributes for a new added item - Printable Version

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attributes for a new added item - kn4tseb - 05-24-2014 02:19 AM

ok, this is for artirst, i know most of you are and this is my first trying xD

i successfully introduce a new item (armor) using Mulpatcher into art.mul / artidx.mul and then tried to give them some attributes or whatever at tiledata.mul but i dont understand why some items have no attrs and some other do...

the thing is that i added this item ingame as a GM, place it somewhere and when i try to wear it (dclick) i get the: You put the new armor in your backpack

you can't think of a way to use that item...

i linked the item to a new empty anim(ID), then went to anim.mul and had no idea how to get .vd files... and finally when to gumps, made the summ of animID plus 0xC350 for male armor, and no idea what else to do..

please, any help will be greatly appreciate it!

thank you very much


RE: attributes for a new added item - darksun84 - 05-24-2014 02:54 AM

http://sorea.profitux.cz/patching/

also i suggest to use uofiddler instead of mulpatcher !


RE: attributes for a new added item - kn4tseb - 05-24-2014 05:22 AM

Ok, i am, but i also need some guideness, look, for some reason, gargish talons, and gargish wings are uncapable to remove from your paperdoll when you are wearing them as a female gargoyle, it might be because they are set as a male item in gumps (dunno if you get me), how would be the easiest way to fix this?

thanks again.


RE: attributes for a new added item - Ben - 05-26-2014 11:26 AM

you may want to look into Equipconv.def... at the bottom.
Not sure if that is where the problem is, but it might help.


RE: attributes for a new added item - kn4tseb - 05-27-2014 12:42 PM

#Gargoyle Talon Swaps
666 1048 1049 -1 0 #Convert to Male
666 1050 1051 -1 0 #Convert to Male

667 1049 1048 -1 0 #Convert to Female
667 1051 1050 -1 0 #Convert to Female

#Gargoyle Leather Wing Swaps
667 1058 1057 -1 0 #Convert to Female
666 1057 1058 -1 0 #Convert to Male

Ben, you did it!, they had it wrong ;D

its fixed now, thank you so much!

PD: what's exactly #equipmentID ?


RE: attributes for a new added item - Ben - 05-28-2014 07:35 AM

What did you change it to?
because that's what I already have in my Equipconv.def
equipmentID would be the item ID(or art ID) used in game.


RE: attributes for a new added item - kn4tseb - 05-28-2014 11:12 AM

#Gargoyle Talon Swaps
666 1048 1049 -1 0 #Convert to Male
666 1050 1051 -1 0 #Convert to Male

667 1049 1048 61048 0 #Convert to Female
667 1051 1050 61050 0 #Convert to Female

#Gargoyle Leather Wing Swaps
667 1058 1057 61057 0 #Convert to Female
666 1057 1058 -1 0 #Convert to Male