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Is Character Moving ? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Is Character Moving ? (/Thread-Is-Character-Moving) Pages: 1 2 |
Is Character Moving ? - EOSCPM - 04-02-2014 11:32 PM Hi, How can i check is character moving. I have an event and i wanna when character move under this event, saying IAM MOVING. How can i do this ? Best regards, Thank you. RE: Is Character Moving ? - XuN - 04-02-2014 11:38 PM @RegionStep for characters. @Step for regions. RE: Is Character Moving ? - EOSCPM - 04-02-2014 11:46 PM Hi, I tried but not working. [events e_test] ON=@RegionStep say test There is no reaction when i walk with this event. RE: Is Character Moving ? - XuN - 04-03-2014 12:14 AM Right, it seems I dreamed about it ^^, forget it. There is only a region-based trigger: @Step. RE: Is Character Moving ? - EOSCPM - 04-03-2014 12:22 AM So, we can't handling player movement right ? RE: Is Character Moving ? - XuN - 04-03-2014 12:58 AM This trigger was never implemented because it would be so heavy in performance meanings, it was placed under region definition to limit it usage (I think). What you can do is: Adding r_regions_custom to EventsRegion in your sphere.ini create [regiontype r_regions_custom] ON=@Step src.say I'm moving RE: Is Character Moving ? - wuffel - 04-03-2014 04:19 AM itemdef i_memory_moving id=i_memory on=@timer morep= <cont.p> // for the last position, so you can check if last cont.p changed from last timer to new timer. you can also you tags for this. serv.log <cont.p> timer=1 // or timerd=something return 1 RE: Is Character Moving ? - Coruja - 04-04-2014 04:40 AM you can check for FLAG statf_fly, it works when the chars is running, but not when just walking Code: IF (<FLAGS> & statf_fly) RE: Is Character Moving ? - JohnVeritas - 04-06-2014 11:43 AM Well another idea from me; Under sphere.ini add this packet PACKET2=f_moving [function f_moving] obj=<local.char> if (<obj.isevent.<yourevent>) obj.trigger @move endif and under your custom event; on=@move src.sayua 048,6,6,0 I AM MOVING // think this one is green ![]() Let me know if it works ^_^ RE: Is Character Moving ? - Coruja - 04-07-2014 05:00 AM im quite sure JohnVeritas code will work fine Code: PACKET2=f_moving //add this line on sphere.ini but as XuN already said, doing a script/check like this will cause heavy load on sphere and your server will waste much performance. Just imagine if 1 char walk 1000 steps, it will call 1000x @Move. Now imagine 50 chars walking taking 1000 steps at the same time, it's 50.000x @Move |