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Criminal When Looting - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Criminal When Looting (/Thread-Criminal-When-Looting) |
Criminal When Looting - pinku - 03-22-2014 10:06 AM Hey, Is there a way to avoid a player from getting Criminal when looting another player body? I couldn't get to this result at all. :< Thanks! RE: Criminal When Looting - Ben - 03-22-2014 10:29 PM LootingIsaCrime=0 in sphere.ini RE: Criminal When Looting - pinku - 03-23-2014 05:05 AM Thanks, Ben. But is there a way to disable it only at certain situations? As in, faction enemies (defined by TAGs) can loot each other.. ![]() RE: Criminal When Looting - pinku - 03-26-2014 06:15 AM I'm sorry to be bumping this at this stage, but is there any way I can do this? Thanks! RE: Criminal When Looting - darksun84 - 03-26-2014 06:55 AM You can try this: 1-Do as Ben said by setting // Looting or carving a blue player is a crime LootingIsaCrime=0 2- Then add this to t_corpse typedef and add your condition checks Code: [TYPEDEF t_corpse] |