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Blacksmith animation problem - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Blacksmith animation problem (/Thread-Blacksmith-animation-problem) |
Blacksmith animation problem - kevin465 - 03-10-2014 09:09 PM Ok i upgraded my version 56b to 56c nightly but when i want to blacksmith a iron dagger example .. I double click on the dagger icon in menu but my character do nothing .. No error in console my char just do nothing ? Someone know how to resolve this problem !? Sorry for my english im french lol RE: Blacksmith animation problem - XuN - 03-10-2014 10:38 PM Code: nefthon r1797 25.02.14 RE: Blacksmith animation problem - kevin465 - 03-11-2014 07:10 PM its okay Xun but the skills sound its not ok RE: Blacksmith animation problem - XuN - 03-11-2014 07:45 PM Follow the crafting's changes thread here: http://forum.spherecommunity.net/Thread-Crafting-Skills-in-last-Builds Here you can see the correct values, however if you dont like them you can always use the new trigger that you should have seen in the revisions and modify sound/anims with it. Blacksmith animation problem - kevin465 - 03-11-2014 08:11 PM Ok if i understand i put On=@skillstart Src.sound bla bla Animation blabla RE: Blacksmith animation problem - XuN - 03-11-2014 08:25 PM -Added @SkillStroke trigger: Local.Skill=Skill ID. (Read only). Local.strokes=Strokes left* (Read/Write). Local.Sound=Sound to make in this stroke if any (Read/Write). Local.Delay=Delay until next stroke (10 = 1 second). return 1 Abort the skill. return 2* Abort the consumption of resources in this stroke. -Added local.Anim to @SkillStroke trigger. |