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Blacksmith animation problem - Printable Version

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Blacksmith animation problem - kevin465 - 03-10-2014 09:09 PM

Ok i upgraded my version 56b to 56c nightly but when i want to blacksmith a iron dagger example .. I double click on the dagger icon in menu but my character do nothing .. No error in console my char just do nothing ? Someone know how to resolve this problem !? Sorry for my english im french lol


RE: Blacksmith animation problem - XuN - 03-10-2014 10:38 PM

Code:
nefthon    r1797    25.02.14

Actual crafting skills (Blacksmithing, Tailoring...) now are not handled as crafting skills by the source, instead of that a SKF_CRAFT is required in their [Skill ] (Excepting Alchemy by the moment)
WARNING: From this version a update of sphere_skills is needed (read below) or crafting skills will not work.
Script pack:
-sphere_skills.scp: Added FLAGS=SKF_CRAFT to blacksmithing,tailoring,tinkering,carpentry, cooking, bowcraft and inscription.



RE: Blacksmith animation problem - kevin465 - 03-11-2014 07:10 PM

its okay Xun but the skills sound its not ok


RE: Blacksmith animation problem - XuN - 03-11-2014 07:45 PM

Follow the crafting's changes thread here: http://forum.spherecommunity.net/Thread-Crafting-Skills-in-last-Builds

Here you can see the correct values, however if you dont like them you can always use the new trigger that you should have seen in the revisions and modify sound/anims with it.


Blacksmith animation problem - kevin465 - 03-11-2014 08:11 PM

Ok if i understand i put On=@skillstart
Src.sound bla bla
Animation blabla


RE: Blacksmith animation problem - XuN - 03-11-2014 08:25 PM

-Added @SkillStroke trigger:
Local.Skill=Skill ID. (Read only).
Local.strokes=Strokes left* (Read/Write).
Local.Sound=Sound to make in this stroke if any (Read/Write).
Local.Delay=Delay until next stroke (10 = 1 second).
return 1 Abort the skill.
return 2* Abort the consumption of resources in this stroke.


-Added local.Anim to @SkillStroke trigger.