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Getting Magic Resist on the Status Gump - Printable Version

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Getting Magic Resist on the Status Gump - GHelmet - 03-08-2014 09:59 AM

Is it possible to get it to appear on the status gump like on osi ?


RE: Getting Magic Resist on the Status Gump - Feeh - 03-08-2014 10:11 AM

15-12-2013, Khaos
-Added: BONUSHITSMAX, BONUSMANAMAX, BONUSSTAMMAX, and REGENFOOD variables to prepare for a huge overhaul of the internal overrides and status
bar packet.
-Added: INCREASEDEFCHANCEMAX, RESPHYSICALMAX, RESFIREMAX, RESCOLDMAX, RESENERGYMAX, AND RESPOISONMAX variables for CHARACTERS ONLY. The
new status bar packets checks for client >= 7.0.3. Full functional now with THOSE variables and those on it. Ones added earlier for the mis-
informed information won't be leaving the servers since they might be for EC.
-Changed: PlayerStatusUpdate Packet now processes the variables it uses.

You might need to use sendpacket to update those values, since Sphere does not seems to implement Magic Resist on status packet


RE: Getting Magic Resist on the Status Gump - Ben - 03-08-2014 10:44 AM

just change the appropriate variables and it will show up on the status gump.
It's not done automatically since those new variables have no hardcode yet that ties them to the whole combat system.