![]() |
maximum on spawn timer? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Expired/Outdated Versions (/Forum-Expired-Outdated-Versions) +--- Forum: Sphere 51a Help (/Forum-Sphere-51a-Help) +--- Thread: maximum on spawn timer? (/Thread-maximum-on-spawn-timer) |
maximum on spawn timer? - x77x - 01-28-2014 01:40 PM i set the time to 10000,15000 and it seems the spawn respawns in like 5-15 min is there a max? am i too high? thats supposed to be minutes correct? game minutes or real time minutes? RE: maximum on spawn timer? - XuN - 01-28-2014 06:56 PM Sphere works always with GAME TIME, real time is not used at all. and timers works in seconds, IDK if 51a had limits of this kind but to get 5-15 min you should use 300,900. RE: maximum on spawn timer? - x77x - 01-28-2014 11:40 PM im guessing under 999 then =P ill give it a try now would this have something to do with it? http://forum.spherecommunity.net/Thread-Server-in-REALTIME RE: maximum on spawn timer? - XuN - 01-29-2014 09:01 AM Not really, the GAMEMINUTELENGTH is more a setting that handles things like the change between day and night, Sphere works with 'ticks' wich is its real time control, ie... timer=60 will be 60 ticks and not 60 seconds, by default ticks are the same as seconds but if you have big big scripts that can delay a bit those ticks.... it can end being more time, i had a delay of 40-50 seconds per hour using timer 3600 in my server. So to make it clear (if I can): Sphere does not work with real time, but ticks. Ticks are like seconds if you don't stress so much the server with laggy scripts. GameMinuteLength is a setting that controls the periods of time between day and night. RE: maximum on spawn timer? - x77x - 01-29-2014 11:27 AM awesomely put, thanks |