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Weird roomdef behaviour - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Weird roomdef behaviour (/Thread-Weird-roomdef-behaviour) |
Weird roomdef behaviour - tleilax - 01-25-2014 08:40 AM Hello, I've noticed some weird roomdef behaviour between room 1 and room 2. room 1 (working one): Code: [ROOMDEF a_cabin3_1] room 2 (not working): Code: [ROOMDEF cove_digi] As you can see, both rooms have same flags, however, items still disappear on timer in room 2. I've tried creating the roomdef again, no difference. Do you have any idea? RE: Weird roomdef behaviour - Anarch Cassius - 01-25-2014 08:50 AM Try adding the last 0 for plane to the 2nd. It shouldn't be necessary but I don't see anything else off the top of my head. RE: Weird roomdef behaviour - tleilax - 01-25-2014 08:52 AM Nope, items still decaying. RE: Weird roomdef behaviour - Extreme - 01-25-2014 10:35 PM Maybe is an event that force the items to decay when you drop them on the ground. RE: Weird roomdef behaviour - tleilax - 01-25-2014 11:00 PM Nope, the same item doesn't decay in the room1 house. ![]() RE: Weird roomdef behaviour - Alaric - 01-25-2014 11:34 PM Does it really look like this, when you changed the second one? Code: RECT=2239,1199,2248,1209,0 What about original areadefs the rooms are in, what are their definitions? I also see nothing wrong with that. RE: Weird roomdef behaviour - Ben - 01-26-2014 02:42 AM Best check the AREADEF that they are in as FLAGS are ignored in ROOMDEFs... RE: Weird roomdef behaviour - tleilax - 01-26-2014 06:35 AM Well you actually got me in the right way, thanks. I had a_towncove areadef, which had flags without "region_flag_nodecay", but this room was before that areadef script in my sphere_map0.scp. I put that roomdef at the end of the script and now it works correctly. Thanks! |