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autharitive server - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: autharitive server (/Thread-autharitive-server) |
autharitive server - yvz - 01-18-2014 01:02 AM Hello everyone. I was wondering if sphere is autharitive or everything is happening in client and sphere receives the result. For example, during the combat calculations are in client or in sphere happening ? RE: autharitive server - Feeh - 01-18-2014 01:38 AM Everything happens on the server (calculations, restrictions, movement, combat, craft...) You could just spoof the communications and make things the way you want ![]() In a few words, client ask somethings to the server, then the server check/execute every task then send the result to the client RE: autharitive server - yvz - 01-18-2014 01:47 AM Oh ok so thats really good cuz you cant trust players ![]() RE: autharitive server - Alaric - 01-18-2014 01:56 AM open source: They said it would be if they stopped developing. RE: autharitive server - Feeh - 01-18-2014 02:53 AM UO Servers does not consume too much resources, they can fill your RAM but does not exceed your processor capacity. There is a Brazilian Sphere Server (Dimensions) that is a 12Gb RAM and QuadCore Xeon 2.13ghz that runs 80-120 players and I bet they are not using 20% of their server capacity (Coruja can tell exactly what is going on the server) Cutting-edge servers may hold about 1000+ players with no problems. The main disadvantage of Sphere is it script-parser, it does use too much CPU. UOForever (RunUO server) once hit 997 players, with 500-600 daily. Official RunUO Servers claimed they've hit 3000+ players back in 2005 and I've found a post on UODEV.de saying that they hit 7891 players in 2004. Back to Sphere, I never saw a stress test, but the scenario should not be different The Abyss Sphere hit about 250 players, and if I am not wrong, they use Sphere 0.51a, a very very old sphere version on a 12x4GB 2xXeon Quad-Core. I used to home host a 30-40 players sphere server back in 2004 on a Pentium3 700mhz and 512Mb Ram with no performance issues So, do not fear about not having the resources, UO servers does not consume too much resources RE: autharitive server - darksun84 - 01-18-2014 02:56 AM Yesterday in the chat we saw a turkish sphere server with 600-700 users online ![]() RE: autharitive server - Feeh - 01-18-2014 03:05 AM (01-18-2014 02:56 AM)darksun84 Wrote: Yesterday in the chat we saw a turkish sphere server with 600-700 users online Do you remember the name or website? So we can peek on what resources they use RE: autharitive server - XuN - 01-18-2014 03:27 AM http://uolist.net/index.html#yenile Its turkish: http://www.nebula.web.tr/ RE: autharitive server - yvz - 01-19-2014 01:25 AM yes i know those turkish servers as im turkish. i was playing uo back in the time in 2002- 2005. but then i lost the interest in playing uo due to lack of graphics and game mechanics. thats why i try to understand how sphere works. i want to develop a clone of uo with diablo-like graphics and mechanics. i dont understand why mythic doesnt do a re-make of the "best" mmo rpg in history. they are "wasting" their time with games like warhammer online which is a clone of other "not" cool mmo rpgs. i would rather see uo with new technology instead of playing warhammer. this is really a shame as i see it. we "deserve" better graphics, better mechanics. by the way kingdom reborn is a huge fail. they used old 2d tiles and try to sell it as 3d oÔ |