New Animation - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: UOP/Mul Editing (/Forum-UOP-Mul-Editing) +--- Thread: New Animation (/Thread-New-Animation) |
New Animation - pinku - 01-13-2014 06:50 PM Hey! I'm trying to patch new animation with Fiddler, but I'm kinda stuck right now. I tried patching this pretty cow and everything seems to be fine, but I still can't see it on my animations tab. First, it was like this: Slot 14, (-1) when it's Slot 14, (255) [according to the next mob] So, I edited bodycov and mobtypes and it's now: bodycov: Code: #ep1 monsters mobtypes Code: #ep1 creatures But when I check for it on Fiddler Animations Tab, it's not there. Any ideas/help? Thanks! RE: New Animation - darksun84 - 01-13-2014 07:40 PM Did you swapped the old file with the new anim file Uofiddler created ? RE: New Animation - pinku - 01-13-2014 07:53 PM Sure! After adding, I saved, placed the muls on my folder. Edited both TXT files and opened UoFiddler again. Now, I can see it on the Animation Edit page, but not on the main tab. Maybe it's something related to the slots? I'm unsure.. Thanks for helping anyway! RE: New Animation - darksun84 - 01-13-2014 08:01 PM Make a script of it and try to add it in game [CHARDEF 255] Name = Pretty Cow ON=@Create STR = 1 DEX = 1 INT = 1 RE: New Animation - Crusader - 01-13-2014 08:18 PM did u load the animation in anim5 slot 14? if yes, check also body to see if there is a 255 slot already used, and check ALL the mobtypes file and all the bodyconv.def file....sometimes the indexes are repeated. but basically seems u correctly attached the file to the bodyconv, so u shouldn't have problems. |