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New Animation - Printable Version

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+--- Forum: UOP/Mul Editing (/Forum-UOP-Mul-Editing)
+--- Thread: New Animation (/Thread-New-Animation)



New Animation - pinku - 01-13-2014 06:50 PM

Hey!

I'm trying to patch new animation with Fiddler, but I'm kinda stuck right now. Sad

I tried patching this pretty cow and everything seems to be fine, but I still can't see it on my animations tab.

First, it was like this:

[Image: Screen_Shot_2014_01_13_at_06_16_00.jpg]

Slot 14, (-1) when it's Slot 14, (255) [according to the next mob]
So, I edited bodycov and mobtypes and it's now:

[Image: Screen_Shot_2014_01_13_at_06_33_47.jpg]

bodycov:

Code:
#ep1 monsters                    
255    -1    -1    -1    14    #Cow
256    -1    -1    -1    15    #Chief Paroxysmus

mobtypes

Code:
#ep1 creatures                
255    MONSTER        0 #    Cow
256    MONSTER        0 #    Chief Paroxysmus

But when I check for it on Fiddler Animations Tab, it's not there. Sad

Any ideas/help?

Thanks!


RE: New Animation - darksun84 - 01-13-2014 07:40 PM

Did you swapped the old file with the new anim file Uofiddler created Tongue ?


RE: New Animation - pinku - 01-13-2014 07:53 PM

Sure! Tongue

After adding, I saved, placed the muls on my folder. Edited both TXT files and opened UoFiddler again.

Now, I can see it on the Animation Edit page, but not on the main tab.
Maybe it's something related to the slots? I'm unsure..

Thanks for helping anyway!


RE: New Animation - darksun84 - 01-13-2014 08:01 PM

Make a script of it and try to add it in game

[CHARDEF 255]
Name = Pretty Cow

ON=@Create
STR = 1
DEX = 1
INT = 1


RE: New Animation - Crusader - 01-13-2014 08:18 PM

did u load the animation in anim5 slot 14? if yes, check also body to see if there is a 255 slot already used, and check ALL the mobtypes file and all the bodyconv.def file....sometimes the indexes are repeated.

but basically seems u correctly attached the file to the bodyconv, so u shouldn't have problems.