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NPCs in a Guild? *updated* - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Expired/Outdated Versions (/Forum-Expired-Outdated-Versions) +--- Forum: Sphere 51a Help (/Forum-Sphere-51a-Help) +--- Thread: NPCs in a Guild? *updated* (/Thread-NPCs-in-a-Guild-updated) Pages: 1 2 |
NPCs in a Guild? *updated* - x77x - 11-27-2013 05:50 AM possible? YES! with a script? ??????? (sphereworld.scp) a player has a memory item that links them to a guild... Code: [WORLDITEM 02007] the stone has a member list... Code: [WORLDITEM 0edd] if you add both of those to sphereworld.scp the npc is in your guild... so in theory... if you sold an NPC as an item... (sphereitems2.scp) Code: [7940] (spherechar.scp) Code: [5200] and made a guildstone with a permanent serial AND a memory item... (sphereitem.scp) Code: [5100] sounds like it would work BUT the problem is, when the npc is summoned, he HAS the memory item, but loses it after 1 second... i think this is because the container is not set ideas? RE: NPCs in a Guild? *updated* - x77x - 11-28-2013 02:44 PM hmmm found this... interesting... Code: [TRIG 3000] RE: NPCs in a Guild? *updated* - Khaos - 11-28-2013 04:22 PM Memory 0400 should be a guild memory I believe. RE: NPCs in a Guild? *updated* - Anarch Cassius - 11-28-2013 06:25 PM I tried to do this awhile back for the faction system. NPCs seem incompatible with guilds as is. For factions I got around it with noto overrides and color packets. Not sure how to go about doing true guilds. You could do the same and tag NPCs for their player guild. RE: NPCs in a Guild? *updated* - x77x - 11-28-2013 10:03 PM thats exactly why im trying to do this... factions aka guild wars RE: NPCs in a Guild? *updated* - Anarch Cassius - 11-29-2013 06:50 AM I have a system but I don't think it'll work with 51a. I'm relying on the noto flag overrides. http://forum.spherecommunity.net/sshare.php?download=168 RE: NPCs in a Guild? *updated* - x77x - 11-29-2013 08:40 AM grrrrrrrr RE: NPCs in a Guild? *updated* - x77x - 11-29-2013 10:10 AM im trying to accomplish 2 things... #1 have summoned or spawned NPCs belong to a real guild and guildstone #2 let players be able to add a purchased NPC to their personal guild problem #1 if i could get the memory item to stop dissapearing when the npc is created... itll work (hopefully) problem #2 i though when the player dclicks the icon to summon the npc, the dclick trigger could create the memory item... OR maybe a tool for players to target a pet npc to add them to their guild.... but it WONT change his MEMORYFINDTYPE.0400.LINK number =/ Code: [7939] if i could just get the memory item to stop disappearing i could solve one of the problems... RE: NPCs in a Guild? *updated* - x77x - 11-29-2013 02:38 PM if i could do it with an event... Code: ON=@SeeNewPlayer but it wont set it =/ am i doing it wrong? i dont think you can do that with an npc... so im thinking, stick with trying to have the npc summon with a memory item RE: NPCs in a Guild? *updated* - x77x - 11-30-2013 06:56 AM what is the stone checking for when you try to recruit an npc? "Only players can be recruits!" what is it checking? |