Tildata! - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: UOP/Mul Editing (/Forum-UOP-Mul-Editing) +--- Thread: Tildata! (/Thread-Tildata) |
Tildata! - Crusader - 11-07-2013 07:54 PM How can i make a tiledata ML version works properly when merged in a tiledat HS/SE version? I mean...i had the Eriminator mul files, coz i'm using her map (uo-pixel.de), Eri mulfiles are setted for ML so index of her tiledata reach a maximum of 0x3FFF. HighSeas and Stygian Abyss tiledatas reach a maximum of... 0xBFFF. I merged the 2 art.mul/art.idx (the original from HS/Sa and the custom of eri) and i got also a merged tiledata. The result is: - if i put the merged files just like that, everything is fucked up. - if i put the merged ART files and the old tiledata everything is ok. How can i make my tildata work (i mean, with threshold up to 0x3FFF) with merged files? what's the logic behind? coz i also tried to cut the tiledata infos of eri original tiledata and 'paste/replace' in the first 0 to 0x3FFF index of the new merged tiledata, but doesn't work.... and i have no clue. Code: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Size = 26, Pack = 1)] RE: Tildata! - wuffel - 11-12-2013 11:03 AM I would give uofiddler + cvs-export/import a chance. RE: Tildata! - Crusader - 11-12-2013 09:58 PM i solved, and made a tutorial in the tutorial section |