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UO Architect - Printable Version

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UO Architect - Archaaz - 09-04-2013 03:02 AM

I noticed UO Architect in the Sphere download section. Is it strictly for RunUO or can it run with Sphere as well?


RE: UO Architect - eri - 09-05-2013 05:32 PM

it only work with runuo and no way to use it with sphere.
if you like to import an uoa file into sphere, you had to save the file in architect as txt-file and use extract/import feature from sphere. but you will get issue with highlvl, so you have to work on it till it fits ingame.


RE: UO Architect - Archaaz - 09-05-2013 06:50 PM

(09-05-2013 05:32 PM)eri Wrote:  it only work with runuo and no way to use it with sphere.
if you like to import an uoa file into sphere, you had to save the file in architect as txt-file and use extract/import feature from sphere. but you will get issue with highlvl, so you have to work on it till it fits ingame.

Ah, thanks. I suspected not. A shame, as it seems to be a rather robust program.


RE: UO Architect - pinku - 09-05-2013 08:22 PM

I never had any problems using ready UOA files. For example, these:

http://www.uo-pixel.de/map/gross/

All you have to do is Export > Multi Text.
Then go on mulpatcher and import it on your multi. Smile


RE: UO Architect - Archaaz - 09-05-2013 09:55 PM

(09-05-2013 08:22 PM)pinku Wrote:  I never had any problems using ready UOA files. For example, these:

http://www.uo-pixel.de/map/gross/

All you have to do is Export > Multi Text.
Then go on mulpatcher and import it on your multi. Smile

Thanks! There are some really nice graphics on that site. So I just need to download the txt or UOA files and then use Multipatcher, or are you exporting with another program?


RE: UO Architect - pinku - 09-05-2013 10:32 PM

(09-05-2013 09:55 PM)Archaaz Wrote:  
(09-05-2013 08:22 PM)pinku Wrote:  I never had any problems using ready UOA files. For example, these:

http://www.uo-pixel.de/map/gross/

All you have to do is Export > Multi Text.
Then go on mulpatcher and import it on your multi. Smile

Thanks! There are some really nice graphics on that site. So I just need to download the txt or UOA files and then use Multipatcher, or are you exporting with another program?

Downloading the TXT should work just fine!
Then, go to MulPatcher, MULTI Tab, Right Click an Empty slot, Import from Text File (or something like this) and it's there. Smile


RE: UO Architect - Archaaz - 09-05-2013 10:38 PM

(09-05-2013 10:32 PM)pinku Wrote:  
(09-05-2013 09:55 PM)Archaaz Wrote:  
(09-05-2013 08:22 PM)pinku Wrote:  I never had any problems using ready UOA files. For example, these:

http://www.uo-pixel.de/map/gross/

All you have to do is Export > Multi Text.
Then go on mulpatcher and import it on your multi. Smile

Thanks! There are some really nice graphics on that site. So I just need to download the txt or UOA files and then use Multipatcher, or are you exporting with another program?

Downloading the TXT should work just fine!
Then, go to MulPatcher, MULTI Tab, Right Click an Empty slot, Import from Text File (or something like this) and it's there. Smile

Wow, that is awesome! And it puts it into your UO Client Multi file? thanks again!


RE: UO Architect - eri - 09-05-2013 11:29 PM

if you like to use it as multi you can use the architect client, add in editor doors and patch it with architect into your multi.mul.

i was thinking you like to work with this files ingame and dynamic ...


RE: UO Architect - pinku - 09-06-2013 12:22 AM

http://forum.spherecommunity.net/Thread-Basic-Guide-Patching-Multis-from-UOA-TXT-Files?pid=12313#pid12313

Here just for you! Tongue


RE: UO Architect - Archaaz - 09-06-2013 01:07 AM

(09-05-2013 11:29 PM)eri Wrote:  if you like to use it as multi you can use the architect client, add in editor doors and patch it with architect into your multi.mul.

i was thinking you like to work with this files ingame and dynamic ...

No, I was just under the assumption that it had to be used in such a manner. Good to know I can use it as stand alone. Thanks!

(09-06-2013 12:22 AM)pinku Wrote:  http://forum.spherecommunity.net/Thread-Basic-Guide-Patching-Multis-from-UOA-TXT-Files?pid=12313#pid12313

Here just for you! Tongue

You are awesome! Thank you so much for setting this up. I am pretty technologically inept, and this helps immensely.