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Max clients - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: UO/Sphere Discussion (/Forum-UO-Sphere-Discussion) +--- Thread: Max clients (/Thread-Max-clients) |
Max clients - Darkyhood - 08-10-2013 07:46 AM Someone tested how much sphere can withstand the maximum number of clients without lags and others troubles? RE: Max clients - Feeh - 08-10-2013 09:30 AM It depends on how much memory/bandwidth/processor power you have available There are other factors that may limit the number of clients, but they are not relevant until you get a very very large amount of clients RE: Max clients - Darkyhood - 08-10-2013 10:00 AM I can buy or rent really good server, hosting... but I can't something doing with sphere, just scripts. My team planing make shard with 600 people online. For sphere it's real normal working with 600 and bigger online? RE: Max clients - Alaric - 08-10-2013 10:31 AM You have those people or you want to have them? It's quite high number for UO shard. RE: Max clients - Rattlehead - 08-10-2013 12:09 PM last i checked even the most populated UO private shard didnt have more than 400 online at a time, so i seriously doubt you will ever have even close to that on your shard, but good luck with that lol RE: Max clients - Feeh - 08-10-2013 12:15 PM Wow...600 players...sphere can handle 10/100/600/1000+ with no problems...internally there is no difference when running 10 or 1000 players...the main problem here is where you will find those players hehhe RE: Max clients - dagger4k - 08-10-2013 02:49 PM Alot of those servers also have like 3 accounts per ip and allow multi-clienting... I never knew this until last year when i tried out IPY in which the guides state you should be using the multi accounts to pool items and help to macro your char.. I feel as though sphere servers are more active aswell. What i mean from this is during pvp and pvm you have characters running around constantly, casting spells etc which can cause some lag on the larger scale. As everyone has said here though good luck getting the 600 players ![]() |