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multi bit issue - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: multi bit issue (/Thread-multi-bit-issue) |
multi bit issue - Rattlehead - 08-04-2013 06:18 PM ok, not sure if this is the right section, but i cant think of a better section, so. . . i made some houses, since im going oldschool, really didnt want to do the house designer, kinda dont like it, and it doesnt go well with oldschool, dont see alot of other ppl liking it either, anyways i made the houses, used the extract command (.extract some_crafty_descript_name.txt 1, then selected my area) so far i have used 2 different programs to insert them into the multi files, heres my issue; on some of the houses, it seems to pick an item from the house, and make it its bit, sign posts, a stair block, a piece of wall, its different for every house, and this item is the spawn bit for the multi, just as if u did a .debug and found the bit, except having a sign post or a wall or a stair block in the center of the structure, everyone can see. now b4 i place the actual house ( you know the little ghost image ) i can see these items, in their correct placement, the sign posts for instance, in the ghost image, its where its supposed to be, as soon as i place it, its not where its supposed to be, and is in the center of my structure named the mutli item's name i cant fathom how to fix this, or why its happening, has anyone else had this issue? any ideas on what it could be? or how i can fix it? it doesnt do it on all my structures, as a matter of fact i added 2 of the same structure to the multi file just to see if it happened on both, one had the sign post in the center as the spawn bit, the other was perfectly fine, both added from the same txt file with the same program, then on another one it picked completely different pieces at random from the multi to make the bit im so fing confused and frustrated, me and my wife made like 30 houses, only 5 of which are ok, if i can figure this out i saved days and days of work. RE: multi bit issue - Mordaunt - 08-04-2013 10:55 PM What are you using to patch them into the multi files, and what does the script look like that is being used by sphere? RE: multi bit issue - Rattlehead - 08-05-2013 03:14 AM well, i have used 2 different programs, the multis do it using either one; Multiscripter Multi Operations utility these are both the same exact multi, i have patched them using the same txt file, into 2 differnt slots in the multi files; this one does it, takes a piece of wall and makes it the spawnbit Code: [MULTIDEF 00B9] and this one does not do it Code: [MULTIDEF 00BA] ** a quick note: using either of these programs produces an ITEMDEF for the multi, with a number 4 inserted at the beginning, (example; [ITEMDEF 040BA] instead of [MULTIDEF 00BA]) when they do that, this item doesnt work at all, i noticed in the multi file that the hex value was the same, except for the 4, and i noticed in the default scripts sphere uses MULTIDEF for multis and not ITEMDEF. RE: multi bit issue - darksun84 - 08-05-2013 06:25 AM Try the multi-editor plugin of UoFiddler, i never had a problem with it ![]() I wrote this if it can be helpful http://forum.spherecommunity.net/Thread-Multi-mul-help?pid=11017#pid11017 Even if i used to save the importable multi as a .wsc file RE: multi bit issue - Rattlehead - 08-05-2013 07:13 AM well, the thing is, is that the multi is fine inside the multi file, im looking at them with uo fiddler now i used those other programs becus they script the components for me, something i cant seem to able to do in fiddler and i also noticed in fiddler, its a nightmare fixing multi's, have to do it one item at a time, theres no kind of tile function in there anyways the sign posts, which is what it mostly picks to make the spawn bit for some reason, are there in fiddler right where they are supposed to be, but in game the post is gone, and is in the middle of the house as the gem bit so im going to have to assume that it isnt the programs i am using since it all looks perfect in fiddler, not to mention i initially thought it was the multiscripter, so i redid them in multi operation utility and they still did it RE: multi bit issue - Rattlehead - 08-05-2013 12:20 PM ok, i have tried mulpatcher, and fiddler, both still do the same thing is someone willing to try my txt file to see if it happens to them, maybe its how i extract it in game? RE: multi bit issue - sco - 08-05-2013 06:15 PM Hi, can't try, but this might help to fix the bit ... search for those lines in your txt-files: Code: 469 num components Replace it with: Code: 470 num components RE: multi bit issue - Rattlehead - 08-05-2013 07:16 PM HELL YEAH!!!! thx man, i think i broke my brain trying to figure this out, ur the man! well, quck question tho, say my multi is just a fence, is that no draw tile gonna show thru? **edit** to answer my own question, no it does not thx again man, ur a life saver RE: multi bit issue - sco - 08-05-2013 07:44 PM Nope, it's a no draw tile, it won't be drawn on your client. |