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Got a few issues and no idea how to resolve! - Printable Version

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RE: Got a few issues and no idea how to resolve! - babazar - 07-25-2013 12:14 AM

Yeh, Just slightly confused on what to do,
As map1 (haven) the landscape is all over the place, Im using ML client 6.0 something Sad was in the same in 5.0 something (Sorry cant remember client versions)

So map0 and map0 are the same size 7168,4096,-1,-1 ?


RE: Got a few issues and no idea how to resolve! - Mordaunt - 07-25-2013 01:24 AM

map0 and map1 are yes


RE: Got a few issues and no idea how to resolve! - babazar - 07-25-2013 07:31 AM

confused Mordaunt as you have,

// To activate ML-sized map #0 uncomment the next line (don't forget to uncomment
// sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want
// to use the default areas)
// Map0=7168,4096,-1,0,0
//
// To activate ML-sized map #1 uncomment the next line
// Map1=7168,4096,-1,1,1
//
//
// MAP2=2304,1600,32,2,2
// MAP3=2560,2048,32,3,3
// MAP4=1448,1448,8,4,4
// MAP5=1280,4096,64,5,5

In your spawner script. Confused different from what i have above,


RE: Got a few issues and no idea how to resolve! - Mordaunt - 07-25-2013 10:41 AM

Somewhere along the way the sphere.ini map numbers have been changed, and make no sense to me because the last number is the map plane, hence them being numbered 0 to 5... wtf is mapplane -1?

Map<x>= x,y,z,m think the last number is virtual map plane if memory serves...


RE: Got a few issues and no idea how to resolve! - RanXerox - 07-25-2013 11:30 AM

I think you are confusing the use of MAP in scripts versus the use of MAPx in the Sphere.ini file...

Quote:08-01-05, Vjaka
- Added support for virtual maps. Now map numbers 0..255 are supported by the
server.
- Map dimensions are now customizable in INI-file using by the following cmd:
MAPx=max_x,max_y,sector_size,real_map_number.
Here x - the map number for ingame useage (4rd coordinate of the coordinate).
max_x - maximal X coordinate of the map (should be multiply of 8).
max_y - maximal Y coordinate of the map (should be multiply of 8).
sector_size - the sector size (you can play with this if you experience lags
decreasing this value (should be multiply of 8 and both max_x and max_y).
real_map_numer - number used by map files (like: 0 for map0, statics0).
You can also change some attribute of the current map not redefining all
values, skipping the ones you wish to be as default putting 0 instead (for
real map number -1). For example, decreasing sector size for map 0 to 16
from default value of 64 will look in INI file thus: "MAP0=0,0,16,-1".
Please note, that no changes are applied when server is already started.
- Default map numbering has been changed (you can ovverride it easily by MAPx
setting in sphere.ini). Now 0 = map0, 1 = map0, 2 = map2, 3 = map3, 4 = map4.



RE: Got a few issues and no idea how to resolve! - Mordaunt - 07-25-2013 12:02 PM

well that makes no sense because sector size for map 0 and 1 is 64... -1 is not a real size...


RE: Got a few issues and no idea how to resolve! - babazar - 07-25-2013 07:25 PM

It might not make since but that's what u have In ur background spawner script..


RE: Got a few issues and no idea how to resolve! - Mordaunt - 07-25-2013 10:04 PM

Well.. it came straight from the sphere.ini when I wrote out the instruction for the script so...


RE: Got a few issues and no idea how to resolve! - babazar - 07-29-2013 12:06 AM

lol i know just seems strange theress a slight change


RE: Got a few issues and no idea how to resolve! - babazar - 08-02-2013 07:45 PM

TY I got it reosolved!