ore script - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: ore script (/Thread-ore-script) Pages: 1 2 |
ore script - darksoulfe - 06-17-2013 08:51 PM Good morning everyone, Next, I created a new ore, and have some others here I got, as I lay him to be mined, have to put in that script? have to put it spawns? RE: ore script - darksun84 - 06-17-2013 09:00 PM You have to put it in this section of spheregion.scp : PHP Code: [REGIONTYPE r_default_rock t_rock] RE: ore script - darksoulfe - 06-17-2013 09:43 PM ERROR:(sphere_region.scp,107)Undefined symbol 'mr_rusty' ERROR:(sphere_region.scp,107)Bad resource list id '100.0 mr_rusty' ERROR:(sphere_region.scp,108)Undefined symbol 'mr_old_copper' ERROR:(sphere_region.scp,108)Bad resource list id '80.0 mr_old_copper' ERROR:(sphere_region.scp,109)Undefined symbol 'mr_dull_copper' ERROR:(sphere_region.scp,109)Bad resource list id '75.0 mr_dull_copper' ERROR:(sphere_region.scp,111)Undefined symbol 'mr_bronze' ERROR:(sphere_region.scp,111)Bad resource list id '65.0 mr_bronze' ERROR:(sphere_region.scp,122)Undefined symbol 'mr_rubyp' ERROR:(sphere_region.scp,122)Bad resource list id '15.5 mr_rubyp' ERROR:(sphere_region.scp,129)Undefined symbol 'mr_hell' ERROR:(sphere_region.scp,129)Bad resource list id '23.0 mr_hell' ERROR:(sphere_region.scp,130)Undefined symbol 'mr_mystic' ERROR:(sphere_region.scp,130)Bad resource list id '20.0 mr_mystic' ERROR:(sphere_region.scp,132)Undefined symbol 'mr_diamoundo' ERROR:(sphere_region.scp,132)Bad resource list id '75.0 mr_diamoundo' ERROR:(sphere_region.scp,133)Undefined symbol 'mr_sunshine' ERROR:(sphere_region.scp,133)Bad resource list id '80.0 mr_sunshine' ERROR:(sphere_region.scp,134)Undefined symbol 'mr_neon' ERROR:(sphere_region.scp,134)Bad resource list id '85.0 mr_neon' ERROR:(sphere_region.scp,135)Undefined symbol 'mr_emeraldo' ERROR:(sphere_region.scp,135)Bad resource list id '80.0 mr_emeraldo' ERROR:(sphere_region.scp,136)Undefined symbol 'mr_crystal' ERROR:(sphere_region.scp,136)Bad resource list id '85.0 mr_crystal' ERROR:(sphere_region.scp,137)Undefined symbol 'mr_dark_rock' ERROR:(sphere_region.scp,137)Bad resource list id '30.0 mr_dark_rock' ERROR:(sphere_region.scp,138)Undefined symbol 'mr_dream_rock' ERROR:(sphere_region.scp,138)Bad resource list id '30.0 mr_dream_rock' ERROR:(sphere_region.scp,139)Undefined symbol 'mr_kryptonite' ERROR:(sphere_region.scp,139)Bad resource list id '40.0 mr_kryptonite' ERROR:(sphere_region.scp,140)Undefined symbol 'mr_bluestone' ERROR:(sphere_region.scp,140)Bad resource list id '70.0 mr_bluestone' ERROR:(sphere_region.scp,141)Undefined symbol 'mr_light' ERROR:(sphere_region.scp,141)Bad resource list id '70.0 mr_light' Created the ingots and ores, thus: [ITEMDEF I_ORE_HELL] NAME Hell Pray ID I_ORE_IRON WEIGHT = 0.5 SKILLMAKE MINING TDATA1 I_INGOT_HELL ON = @ CREATE COLOR COLOR_ORE_HELL so on have to create something with Mr_ ahead to not give up this error? obs: the script of ores and ingots, ore ingots.scp station in script has some problem? RE: ore script - Mordaunt - 06-17-2013 09:52 PM You are missing a skill amount after your MINING eg: Code: [ITEMDEF i_ore_agapite] You MUST have a RESOURCES=x mr_resource_name in your sphere_region.scp as indicated by darksun RE: ore script - darksoulfe - 06-17-2013 10:08 PM Thanks for the help, it was done and solved the problem, else, in which script I change the weight of the bank, weight of ores, thanks RE: ore script - darksoulfe - 06-18-2013 05:21 AM Now the following happened, I can mine the ingots, this all normal, so that when I do some plate does not appear even though nothing in the bag 500 ingots, in which I put the script sm_ (name ingot) where I put the menus of ingots, thank you RE: ore script - darksun84 - 06-18-2013 05:40 AM You have to create the script for the armors that use the new lingots and also add those news armor in the blacksmith skill menu. It's a super boring work if you have a lot of new minerals. RE: ore script - darksoulfe - 06-18-2013 05:44 AM I made several new ores, putting them in I got shard and got mine ores normally, now do not know where I'm going to put these ores for armor players do, what I need, I have already done: following attachment exemple: [ITEMDEF I_BLUESTONE_PLATEMAIL_CHEST] ID I_PLATEMAIL_CHEST NAME Blue Stone Platemail Chest WEIGHT PLATE_WEIGHT_CHEST ARMOR PLATE_AR_BLUESTONE RESOURCES 25 I_INGOT_BLUESTONE SKILLMAKE BLACKSMITHING PLATE_SKILLMAKE_BLUESTONE ON=@CREATE COLOR COLOR_ORE_BLUESTONE HITPOINTS PLATE_HITPOINTS_BLUESTONE [ITEMDEF I_BLUESTONE_PLATEMAIL_LEGS] ID I_PLATEMAIL_LEGGINGS NAME Blue Stone Platemail Legs WEIGHT PLATE_WEIGHT_LEGS ARMOR PLATE_AR_BLUESTONE RESOURCES 20 I_INGOT_BLUESTONE SKILLMAKE BLACKSMITHING PLATE_SKILLMAKE_BLUESTONE ON=@CREATE COLOR COLOR_ORE_BLUESTONE HITPOINTS PLATE_HITPOINTS_BLUESTONE [ITEMDEF I_BLUESTONE_PLATEMAIL_ARMS] ID I_PLATEMAIL_ARMS NAME Blue Stone Platemail Arms WEIGHT PLATE_WEIGHT_ARMS ARMOR PLATE_AR_BLUESTONE RESOURCES 18 I_INGOT_BLUESTONE SKILLMAKE BLACKSMITHING PLATE_SKILLMAKE_BLUESTONE ON=@CREATE COLOR COLOR_ORE_BLUESTONE HITPOINTS PLATE_HITPOINTS_BLUESTONE [ITEMDEF I_BLUESTONE_PLATEMAIL_GLOVES] ID I_PLATEMAIL_GLOVES NAME Blue Stone Platemail Gloves WEIGHT PLATE_WEIGHT_GLOVES ARMOR PLATE_AR_BLUESTONE RESOURCES 12 I_INGOT_BLUESTONE SKILLMAKE BLACKSMITHING PLATE_SKILLMAKE_BLUESTONE ON=@CREATE COLOR COLOR_ORE_BLUESTONE HITPOINTS PLATE_HITPOINTS_BLUESTONE [ITEMDEF I_BLUESTONE_PLATEMAIL_GORGET] ID I_PLATEMAIL_GORGET NAME Blue Stone Platemail Gorget WEIGHT PLATE_WEIGHT_GORGET ARMOR PLATE_AR_BLUESTONE RESOURCES 10 I_INGOT_BLUESTONE SKILLMAKE BLACKSMITHING PLATE_SKILLMAKE_BLUESTONE ON=@CREATE COLOR COLOR_ORE_BLUESTONE HITPOINTS PLATE_HITPOINTS_BLUESTONE [ITEMDEF I_BLUESTONE_PLATEMAIL_HELM] ID I_PLATEMAIL_HELM NAME Blue Stone Platemail Helm WEIGHT PLATE_WEIGHT_HELMET ARMOR PLATE_AR_BLUESTONE RESOURCES 15 I_INGOT_BLUESTONE SKILLMAKE BLACKSMITHING PLATE_SKILLMAKE_BLUESTONE ON=@CREATE COLOR COLOR_ORE_BLUESTONE HITPOINTS PLATE_HITPOINTS_BLUESTONE [ITEMDEF I_BLUESTONE_SHIELD_HEATER] ID I_SHIELD_HEATER NAME Blue Stone Heater Shield WEIGHT PLATE_WEIGHT_SHIELD ARMOR SHIELD_AR_BLUESTONE RESOURCES 18 I_INGOT_BLUESTONE SKILLMAKE BLACKSMITHING PLATE_SKILLMAKE_BLUESTONE ON=@CREATE COLOR COLOR_ORE_BLUESTONE HITPOINTS PLATE_HITPOINTS_BLUESTONE [ITEMDEF I_BLUESTONE_SHIELD_KITE] ID I_SHIELD_KITE_WOOD NAME Blue Stone Kite Shield WEIGHT PLATE_WEIGHT_SHIELD ARMOR SHIELD_AR_BLUESTONE RESOURCES 18 I_INGOT_BLUESTONE SKILLMAKE BLACKSMITHING PLATE_SKILLMAKE_BLUESTONE ON=@CREATE COLOR COLOR_ORE_BLUESTONE HITPOINTS PLATE_HITPOINTS_BLUESTONE [EOF] [SKILLMENU SM_BLUESTONE_ARMOR] Blue Stone Platemail ON=I_BLUESTONE_PLATEMAIL_CHEST @0687 Blue Stone Chest (25 Bluestone Ingot) MAKEITEM=I_BLUESTONE_PLATEMAIL_CHEST ON=I_BLUESTONE_PLATEMAIL_LEGS @0687 Blue Stone Legs (20 Bluestone Ingot) MAKEITEM=I_BLUESTONE_PLATEMAIL_LEGS ON=I_BLUESTONE_PLATEMAIL_ARMS @0687 Blue Stone Arms (18 Bluestone Ingot) MAKEITEM=I_BLUESTONE_PLATEMAIL_ARMS ON=I_BLUESTONE_PLATEMAIL_HELM @0687 Blue Stone Helm (15 Bluestone Ingot) MAKEITEM=I_BLUESTONE_PLATEMAIL_HELM ON=I_BLUESTONE_PLATEMAIL_GLOVES @0687 Blue Stone Gloves (12 Bluestone Ingot) MAKEITEM=I_BLUESTONE_PLATEMAIL_GLOVES ON=I_BLUESTONE_PLATEMAIL_GORGET @0687 Blue Stone Gorget (10 Bluestone Ingot) MAKEITEM=I_BLUESTONE_PLATEMAIL_GORGET ON=I_BLUESTONE_SHIELD_HEATER @0687 Blue Stone Heater Shield (18 Bluestone Ingot) MAKEITEM=I_BLUESTONE_SHIELD_HEATER ON=I_BLUESTONE_SHIELD_KITE @0687 Blue Stone Kite Shield (18 Bluestone Ingot) MAKEITEM=I_BLUESTONE_SHIELD_KITE [EOF] RE: ore script - Monty - 06-18-2013 06:07 AM (06-18-2013 05:40 AM)darksun84 Wrote: You have to create the script for the armors that use the new lingots and also add those news armor in the blacksmith skill menu. It's a super boring work if you have a lot of new minerals. Not if You create a generator. We created 8 new ores this was 300 kb text of new colored items. Created in one afternoon. In c# something simple like that was very fast. RE: ore script - Rattlehead - 06-18-2013 10:41 AM better yet u can make a script in game which allows you to target an item (a i_bag in my case) and it will take w/e u named it, and w/e you colored it, and make it all from a small dialog after you target the bag, makes everything you need in 2 seconds, and i made the script in just an hour. . . . |