Wierd item behaviour - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Wierd item behaviour (/Thread-Wierd-item-behaviour) |
Wierd item behaviour - tleilax - 06-05-2013 05:30 AM Hello, I recently upgraded my sphere from 55i to 56b, anyways I'm having problem with this item: Code: [ITEMDEF 041a0] If I spawn it like this, all I get is spawn gem graphics. If I change defname to whatever else, I get my desired weapon. I checked all the scripts, there is no other item named "i_axe_battle_large_RUIN" or "041a0". Because of relations with other scripts for loot and damage system, I don't want to change defname. Any ideas? RE: Wierd item behaviour - RanXerox - 06-06-2013 02:34 AM I suggest you change all these items that use a number to just use the name... like this: Code: [ITEMDEF i_axe_battle_large_RUIN] RE: Wierd item behaviour - tleilax - 06-06-2013 02:52 AM I changed this item as you suggested, still the same, spawning world bit. RE: Wierd item behaviour - Hustensaft - 06-06-2013 05:39 AM 041a0? Isn't that out of range in the tiledata? I thought, you can only use 0 to 3fff (normal clients) and 0 to 4000 (Palanthir)? RE: Wierd item behaviour - RanXerox - 06-06-2013 08:29 AM The current nightly sphereserver versions supports the current client itemdefs which got up to almost 09999... 041a0 is a wall component from the Stygian Abyss expansion. |