![]() |
Sphere Timer - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Sphere Timer (/Thread-Sphere-Timer) |
Sphere Timer - Darkyhood - 04-11-2013 08:37 AM Noticed that timer = 60 a little more than 60 seconds. I made a log every second (attached file) and we can see: Code: 12:07 Timer = 1 Is it possible to somehow fix it? P.S. Sorry for my English. RE: Sphere Timer - Shaklaban - 04-11-2013 01:56 PM timers can be affected by sector sleep, you can use timerf or f_onserver_timer for time-critical things. RE: Sphere Timer - Darkyhood - 04-12-2013 03:12 AM I think sector sleep affect only for NPC. I just try make premium account timer. I create item, equip it to player and saw that timer is not same like real time seconds. If is not possible to fix I can try found other ways, like you said (timerf or f_onserver_timer) maybe I can use serv.time as well. Anyway thanks for helping. RE: Sphere Timer - Wap - 04-12-2013 05:43 AM I have a system object on the shard market(sector is always active), on that continuosly working: TIMERD=1 --> ON=@TIMER SERV.RTICKS check, if changed ---> fire SERVER_TIMERS function. TIMERD=1 I know no other way to fire some code exactly on time X, or after X seconds. But for making Premium Account timer, you can just save SERV.RTICKS time, then premium account is activated, and check it regularly(on login, any other actions...). |