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about Skill cap - Printable Version

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about Skill cap - match203 - 04-02-2013 01:30 PM

Skills should not exceed 200.

when the world save. skills 200 into 100.

how to change skills cap?


RE: about Skill cap - x77x - 04-02-2013 05:35 PM

spheretables.scp

[SKILLCLASS 0] // max skills for players of this skill class. might want this to be all 50.0 ?
NAME=undeclared
STR=200
INT=200
DEX=200
PLOTFLAGS=0
Anatomy=100.0
ItemID=100.0
ArmsLore=100.0
Parrying=100.0
Begging=100.0
Blacksmithing=100.0
Bowcraft=100.0
Peacemaking=100.0
Camping=100.0
Carpentry=100.0
Cartography=100.0
Cooking=100.0
DetectingHidden=100.0
Enticement=100.0
EvaluatingIntel=100.0
Healing=100.0
Fishing=100.0
Forensics=100.0
Herding=100.0
Hiding=100.0
Provocation=100.0
Inscription=100.0
LockPicking=100.0
Magery=100.0
MagicResistance=100.0
Tactics=100.0
Snooping=100.0
Musicianship=100.0
Poisoning=100.0
Archery=100.0
SpiritSpeak=100.0
Stealing=100.0
Tailoring=100.0
Taming=100.0
TasteID=100.0
Tinkering=100.0
Tracking=100.0
Veterinary=100.0
Swordsmanship=100.0
Macefighting=100.0
Fencing=100.0
Wrestling=100.0
Lumberjacking=100.0
Mining=100.0
Meditation=100.0
Stealth=100.0
RemoveTrap=100.0
Necromancy=100.0

????


i want to say 100.0 is hardcoded maybe???
i cant figure out how to gain past 100.0, so im guessing its hardcoded


RE: about Skill cap - Adidas-=420=- - 05-09-2013 01:53 AM

Yes, v0.51a is a hardcoded system.... But you can make items that can take you beyond 100.0.
the total amount of points that matter is 145.0 anything beyond that resets to 100.0.