How to deaf a NPC? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: How to deaf a NPC? (/Thread-How-to-deaf-a-NPC) |
How to deaf a NPC? - Gil Amarth - 03-06-2013 02:15 AM In some circunstances I would be interested that my NPCs couldn´t hear anything my players could say them. For example, if I hide my mercenary NPCs, I don´t want anyone can speak with them when they are hidden. But they need to talk when they are not hide. I can not remove a TSPEECH from a NPC because is a read only value, any ideas? RE: How to deaf a NPC? - darksun84 - 03-06-2013 03:53 AM Inside your tspeech, add PHP Code: ON=* tested with an alchemist RE: How to deaf a NPC? - Gil Amarth - 03-06-2013 07:29 AM The problem is after that code, the npc don´t hear anything. Either if it is true or false that conditional, don´t enter in other words like ON=Britain, or ON=Yew because have entered before ON=* RE: How to deaf a NPC? - Mordaunt - 03-06-2013 07:33 AM That is what you asked for... (03-06-2013 02:15 AM)Gil Amarth Wrote: In some circunstances I would be interested that my NPCs couldn´t hear anything my players could say them. RE: How to deaf a NPC? - Gil Amarth - 03-06-2013 07:45 AM In some circunstances, not always. The NPC don´t hear anything with that code even if he is not hidden. Because when goes into ON=*, don´t enter in others ON= words even is not hidden. RE: How to deaf a NPC? - sco - 03-06-2013 10:12 AM Code: [speech spk_hidden_silence] Have a speechblock like the above. Then add it to your NPCs, either on your custom hiding event or on=@create with: Code: on=@create Speech added with speech command are checked before any tspeech. RE: How to deaf a NPC? - RanXerox - 03-06-2013 04:09 PM Maybe setup context menus to communicate with them when they are hidden. RE: How to deaf a NPC? - BladeCraft - 03-07-2013 11:59 PM I believe if you want the NPC to respond to certain things while hidden, you can put them before the on=* in the speech block and it checks in order. on=Britain say hi on=reveal thyself say ok fine on=* if hidden, return 1 Or, when they hide, add a speech event then and when revealed, remove it? |