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about i_memory - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: about i_memory (/Thread-about-i-memory) |
about i_memory - Dullais - 02-25-2013 10:08 PM Hello everyone ! I was wondering if anyone could tell me base things about i_memory (like what is it and what it can do, how to use it right) , is it just an item id with no tilepic ? what layer does it use ? I checked wiki, there is nothing about it. I really have feeling that this could be a lot better that tags. RE: about i_memory - Mordaunt - 02-25-2013 11:52 PM Memories are items of a specific type, equipped onto a player or npc, There are some memories predefined in spheredefs.scp making your own is a simple matter. An example I can give you (modified from the version in the scripts to give a message) is shown below. Basically what you do is have whatever you want the memory to do fire under an @equip trigger (or under @timer if you want it to fire when the memory is removed) Code: [ITEMDEF i_fire_horn_TIMER] RE: about i_memory - Dullais - 02-26-2013 12:13 AM (02-25-2013 11:52 PM)Mordaunt Wrote: Memories are items of a specific type, equipped onto a player or npc, There are some memories predefined in spheredefs.scp making your own is a simple matter. Thank You for lesson ![]() RE: about i_memory - darksun84 - 02-26-2013 12:23 AM Also the memory layer is the only layer that can have multiple items RE: about i_memory - Dullais - 02-26-2013 02:35 AM (02-26-2013 12:23 AM)darksun84 Wrote: Also the memory layer is the only layer that can have multiple items Thats something worth knowing. Thanks ![]() |