Spell Summon Rune - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Spell Summon Rune (/Thread-Spell-Summon-Rune) |
Spell Summon Rune - Rizz - 02-21-2013 04:22 AM PHP Code: [ITEMDEF 020a7] If i place the rune on the ground, this works without any problem. If i summon a daemon then .xedit and set the timer to 1... this does not work. RE: Spell Summon Rune - Shaklaban - 02-21-2013 04:27 AM you can try to use @destroy trigger for summoned char or try to use @timer on typedef like: [typedef T_SPELLICON] on=@timer if <baseid> = i_rune_summon_creature ... endif RE: Spell Summon Rune - Rizz - 02-21-2013 05:25 AM ON=@DESTROY IF (<link.isplayer>) && (<TOPOBJ.baseid> == c_daemon_summ) link.curfollower -= 1 ENDIF Works great! Thx! |