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Again on character process, some issues - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Again on character process, some issues (/Thread-Again-on-character-process-some-issues) |
Again on character process, some issues - Crusader - 02-18-2013 12:26 PM ![]() i can't get rid of the basic "names" of the cities, and dunno where to modify the description. I tried to modify the map_points0.scp but the only thing i got is that whatever the user will click (britain, minoc, etc) the char will be spawned in my coord. Ofc removing all the base names and coord, and putting mine like below: Code: [STARTS] // new client additional infos: - client is 6.0.14.3 - on spheretables i don't load the base map files, but load my custom map files (different filenames ). - i also tried loading original files and avoid the loading of mines... nothing Dunno what else to do... ![]() edit: this morning i made some tries with other clients, with client 4.0 i have the same thing, without the text on the right side. with client 7.6.4.0 i still have everything like the picture above, but with the last client 7.0.13.3 i have No map, and the city called "Lumen" in the top left. =/ edit2: i found that the right part (Britain, the city of bards, blablabla) can be modified editing the cliloc file. Still no clues for the first problem, i also tried to delete or modify the Intrface.def file inside the UO directory....but nothing. Even if i put this inside that file. Code: #charcreation-citychoice edit3: tried to use original gumps, not working tried to modify cliloc, not working tried to put a clean and just downloaded sphere nightly + scripts, and tried to rename 'yew'.... NOT WORKING.. i'm getting mad. RE: Again on character process, some issues - Mulambo - 02-19-2013 06:19 AM Yeah I was trying to find how to edit this too. I'm not sure how older clients, that didn't use intrface.def handled this settings. For the window on right side with description of cities, you can edit it in these files (cliloc.enu / citytext.enu) RE: Again on character process, some issues - Crusader - 02-19-2013 12:46 PM in fact i did it trough cliloc....and for the map points, the only way i found was editing the hex of the client =/ very bad thing, but necessary ![]() the result is quite good ![]() but still can't get rid of the 'moonglow spot' in the right border If some1 knows what is the hex code of that it will be great ^^ RE: Again on character process, some issues - Mulambo - 02-21-2013 08:47 AM nice going with that. I've found how to hide text labels, but was unable to disable buttons, can you give me a hint? RE: Again on character process, some issues - Crusader - 02-22-2013 04:00 AM u can do it only though hex editor....when u find the name of the city, then u have some space and numbers, just after the last city name u have the first coordinate. So there are 18 coordinates series the first 9 are the X, the second nine are the y. if u put FF01 for every coord X and FF for every Y u would put them UNDER the 'city description' in the right, so they are hided ![]() Hope u understand if not come in chat ![]() |