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Again on character process, some issues - Printable Version

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Again on character process, some issues - Crusader - 02-18-2013 12:26 PM

[Image: maporc.png]

i can't get rid of the basic "names" of the cities, and dunno where to modify the description.

I tried to modify the map_points0.scp but the only thing i got is that whatever the user will click (britain, minoc, etc) the char will be spawned in my coord. Ofc removing all the base names and coord, and putting mine like below:

Code:
[STARTS]    // new client
Lumen
Lumen
4560,1422,1,0

[MoonGates]
//1336,1997,5,1=mg_britain_map1

[Teleporters]

additional infos:
- client is 6.0.14.3
- on spheretables i don't load the base map files, but load my custom map files (different filenames ).
- i also tried loading original files and avoid the loading of mines... nothing


Dunno what else to do... Sad


edit: this morning i made some tries with other clients, with client 4.0 i have the same thing, without the text on the right side.
with client 7.6.4.0 i still have everything like the picture above, but with the last client 7.0.13.3 i have No map, and the city called "Lumen" in the top left.
=/

edit2: i found that the right part (Britain, the city of bards, blablabla) can be modified editing the cliloc file.
Still no clues for the first problem, i also tried to delete or modify the Intrface.def file inside the UO directory....but nothing.
Even if i put this inside that file.
Code:
#charcreation-citychoice
//rect 0 0 640 480
rect (sw-640)/2 (sh-480)/2 640 480
fadeininterface 500 100
fadeintime 500
locked
noclose
fontcolor 4294967295
//Select Your Starting City
text 220 434 200 20 64 3000331
    fontnumber 0
    textoutline 25297
    emboss
fontcolor 0
background 5528 57 49 0
button 10019 586 445 5537 5539 5538 0 2
button 10020 610 445 5540 5542 5541 0 2
interfaceradiobutton 45002 45002 0 111 143 85 26 cityselst1 cityselst1pressed cityselst1highlight cityselst2 cityselst2pressed cityselst2highlight Lumen Lumen
// interfaceradiobutton 45002 45002 1 250 93 85 26 cityselst1 cityselst1pressed cityselst1highlight cityselst2 cityselst2pressed cityselst2highlight Minoc Minoc
interfaceradiobutton 45002 45002 2 173 198 85 26 cityselst1 cityselst1pressed cityselst1highlight cityselst2 cityselst2pressed cityselst2highlight Lumen Lumen
// interfaceradiobutton 45002 45002 3 336 160 85 26 cityselst1 cityselst1pressed cityselst1highlight cityselst2 cityselst2pressed cityselst2highlight Moonglow Moonglow
// interfaceradiobutton 45002 45002 4 205 302 85 26 cityselst1 cityselst1pressed cityselst1highlight cityselst2 cityselst2pressed cityselst2highlight Trinsic Trinsic
// interfaceradiobutton 45002 45002 5 340 242 85 26 cityselst1 cityselst1pressed cityselst1highlight cityselst2 cityselst2pressed cityselst2highlight Magincia Magincia
// interfaceradiobutton 45002 45002 6 164 391 85 26 cityselst1 cityselst1pressed cityselst1highlight cityselst2 cityselst2pressed cityselst2highlight Jhelom Jhelom
// interfaceradiobutton 45002 45002 7 106 237 115 26 cityselst1 cityselst1pressed cityselst1highlight cityselst2 cityselst2pressed cityselst2highlight Skara_Brae Skara_Brae
// interfaceradiobutton 45002 45002 8 277 128 85 26 cityselst1 cityselst1pressed cityselst1highlight cityselst2 cityselst2pressed cityselst2highlight Vesper Vesper

// City info box
sizablebackground 452 60 173 367 3000 3001 3002 3003 3004 3005 3006 3007 3008 1
textarea 30020 456 64 165 359 64

include loginmenubuttonsetc

#enddef


edit3: tried to use original gumps, not working
tried to modify cliloc, not working
tried to put a clean and just downloaded sphere nightly + scripts, and tried to rename 'yew'.... NOT WORKING..


i'm getting mad.


RE: Again on character process, some issues - Mulambo - 02-19-2013 06:19 AM

Yeah I was trying to find how to edit this too. I'm not sure how older clients, that didn't use intrface.def handled this settings. For the window on right side with description of cities, you can edit it in these files (cliloc.enu / citytext.enu)


RE: Again on character process, some issues - Crusader - 02-19-2013 12:46 PM

in fact i did it trough cliloc....and for the map points, the only way i found was editing the hex of the client =/ very bad thing, but necessary Sad

the result is quite good

[Image: mapnoh.png]


but still can't get rid of the 'moonglow spot' in the right border

If some1 knows what is the hex code of that it will be great ^^


RE: Again on character process, some issues - Mulambo - 02-21-2013 08:47 AM

nice going with that. I've found how to hide text labels, but was unable to disable buttons, can you give me a hint?


RE: Again on character process, some issues - Crusader - 02-22-2013 04:00 AM

u can do it only though hex editor....when u find the name of the city, then u have some space and numbers, just after the last city name u have the first coordinate. So there are 18 coordinates series the first 9 are the X, the second nine are the y. if u put FF01 for every coord X and FF for every Y u would put them UNDER the 'city description' in the right, so they are hided Smile

Hope u understand if not come in chat Smile