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Vendor's Speech - Printable Version

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+--- Thread: Vendor's Speech (/Thread-Vendor-s-Speech)



Vendor's Speech - Art - 01-23-2013 07:09 PM

Greetings. I have removed all speech from vendor, and added just one.

TSPEECH=spk_vendor

[SPEECH spk_vendor]

ON=*release*
return 1

That doesn't helps. How i can override all vendor's speech? Also there no "go" keyword for vendor. But if player have animals near with vendor, and when he will say "all go", vendor teleports to selected point.


RE: Vendor's Speech - Art - 02-01-2013 02:15 AM

Nobody knows? =\


RE: Vendor's Speech - Ultima One - 02-01-2013 02:22 AM

ON=*
return 1


Try that, it should stop the npc interacting with any speech..


RE: Vendor's Speech - Art - 02-07-2013 04:29 AM

Thanks, but it doesn't help.

spk_vendor is first tspeech for vendor in script.

Looks like vendor's commands (status, stock, release) works in core level for brain_vendor, because i removed all tspeech for vendor, and they works anyway. Maybe somebody who know sources, may give advice how to overwrite vendor's speech Smile