unequip not updating for other chars - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: unequip not updating for other chars (/Thread-unequip-not-updating-for-other-chars) |
unequip not updating for other chars - ChaveS - 01-10-2013 04:55 AM When i use for example findlayer.1.unequip on PLAYER A The PLAYER B will keep seeing the weapon on PLAYER A hand. How can i fix it with script? RE: unequip not updating for other chars - Shaklaban - 01-10-2013 05:15 AM you can try to call update function on PLAYER A or item which has unequipped. RE: unequip not updating for other chars - darksun84 - 01-10-2013 05:27 AM It will keep seeing on the paperdool or in the "game" character ? RE: unequip not updating for other chars - ChaveS - 01-10-2013 06:07 AM I use this function for many times, while PVP etc, cant update the chars it will cause strange behaviors on clients graphic This is cause when this experimental is activated // EF_FixCanSeeInClosedConts Its a very useful flag, but ill let this deactivated EDIT PS: a friend told me he could use this experimental without this bug, but he cant remeber how. RE: unequip not updating for other chars - Wap - 01-10-2013 08:55 AM Its a very useful flag, that causes random client crashes. RE: unequip not updating for other chars - Ben - 01-21-2013 02:27 AM uhm... This needs more testing to pinpoint the exact cause of the problem. I can't seem to reproduce this and I have these flags enabled: Experimental=01|08|040|0200|0400|0800|08000|010000|020000 // EF_DiagonalWalkCheck = 00000001 // EF_New_Triggers = 00000008 // EF_Item_Strict_Comparison = 00000040 // EF_AllowTelnetPacketFilter = 00000200 // EF_Script_Profiler = 00000400 // EF_Size_Optimise = 00000800 // EF_UsePingServer = 00008000 // EF_NPCAct_Triggers = 00010000 // EF_FixCanSeeInClosedConts = 00020000 Could it be a combination of flags and not just 1 that is the cause? If anyone could test this more, it would be appreciated. |