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Spells don't hurt - Printable Version

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Spells don't hurt - Oxtar - 12-18-2012 06:20 AM

Well i might look pretty stupid but i went through all the revisions and i noticed something today...

My spells don't hurt.

Casting any harmful spells doesn't do any damage, to npcs, players or even myself.

Is there something i need to turn off? Or simply need to add a line to something?

I assume it is a change that happened in the Nightly Build.

EDIT :

I'm using the SCP too.


RE: Spells don't hurt - RanXerox - 12-18-2012 06:30 AM

When you "went through all the revisions", did you fail to also read them? ;-)

Quote:25-07-2012, ShiryuX
- Added: SPELLFLAG_TARG_DEAD so you can create spells for dead people.
- Added: SPELLFLAG_DAMAGE for damage spells, along with HARM effect.
You can override the Damage Type under @(Spell)Effect with LOCAL.DamageType.
- Added: MAGICF_NOANIM so you can disable animation/direction update of the character in every spell.
- Modified: SPELLFLAG_SCRIPTED changes behavoir and allows to mixed with other flags.
- Modified: SPELLFLAG_FX_BOLT will totally work now. EFFECT_ID can be overrided with LOCAL.CreateObject1.
- Modified: SPELLFLAG_AREA can be used and altered. If no specified radius, default is 4.
The effect of course, if it's a custom spell, must be scripted.
- Modified: Spell Summon Creature can be overrided with LOCAL.CreateObject1.
- Modified: Limit for ANIM function, so you can play the new Gargoyle Anims now.
- Fixed: Can modify Flamestrike EFFECT_ID now.
- Fixed: WOPPlayer to 0 overrided the EquippedCast check and players could cast while equipped.



RE: Spells don't hurt - Oxtar - 12-18-2012 06:34 AM

Lol... The revision file included into the Nightly Build and SCP, the last entry modification is in 2010 lol

That's why i missed it.


RE: Spells don't hurt - Onirim - 01-01-2013 02:32 AM

I've the same problem, but I don't understand what I must modify.
Someone can explain or give an exemple ?


RE: Spells don't hurt - Jaguar - 01-01-2013 01:15 PM

http://forum.spherecommunity.net/Thread-Magic-does-not-damage-anyone