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-kill unlogged and -kill logged - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Requests (/Forum-Script-Requests) +--- Thread: -kill unlogged and -kill logged (/Thread-kill-unlogged-and-kill-logged) |
-kill unlogged and -kill logged - Lazarus - 12-07-2012 12:10 PM Hi! I want to change something that i don't know if it works only bad for me ![]() The KILLS in my shard only get decay [down] when the character is ONLINE using the line in sphere.ini : Code: // Seconds time to decay a murder count This only works if the character is online. So, I wanna do something like: If it is online, the character get dropped the murderdecaytime of sphere.ini time. If it's offline, the character get's dropped every another time ![]() any idea? Using a item memory it's the way that I will do it, but, it's better any other way? Thanks Lazarus. RE: -kill unlogged and -kill logged - Mordaunt - 12-07-2012 12:14 PM f_onserver_timer would be a better way to handle offline players. RE: -kill unlogged and -kill logged - Lazarus - 12-07-2012 01:08 PM (12-07-2012 12:14 PM)Mordaunt Wrote: f_onserver_timer would be a better way to handle offline players. forallclients? -kill? haha RE: -kill unlogged and -kill logged - Mordaunt - 12-07-2012 10:26 PM No.... use it as the timer to run a function. Obviously you would isolate it to those offline with murderer counts. |