Vote system tag account? - Lazarus - 10-24-2012 12:48 PM
A vote system with tag account?
or only the way to put a tag in a account and take it out in 1 day?
Thanks!
RE: Vote system tag account? - Mordaunt - 10-24-2012 01:12 PM
serv.account.tag.blah
to remove it after a day? either use a timer function or make the tag a time stamp based on serv.time run a check when players log in
Code:
IF (<eval <SERV.TIME>-<serv.account.tag0.blah>/10> > 86400)
serv.account.tag.blah=
endif
Assuming I am correctly understanding what you are wanting.
RE: Vote system tag account? - Lazarus - 10-24-2012 01:30 PM
(10-24-2012 01:12 PM)Mordaunt Wrote: serv.account.tag.blah
to remove it after a day? either use a timer function or make the tag a time stamp based on serv.time run a check when players log in
Code:
IF (<eval <SERV.TIME>-<serv.account.tag0.blah>/10> > 86400)
serv.account.tag.blah=
endif
Assuming I am correctly understanding what you are wanting.
Yo can explain that /10 > 86400?
and, where i put that ? On=@login? or something else?
Thanks!
Lazarus.
RE: Vote system tag account? - Shamino - 10-24-2012 05:18 PM
Or put a item on player with timer
Code:
[ITEMDEF i_timer_tag_blah]
NAME=[Blah Account Tag Timer]
ID=014f1
TYPE=T_EQ_Script
WEIGHT=0
LAYER=Layer_Special
ON=@CREATE
ATTR=ATTR_Invis|ATTR_Decay
ON=@EQUIP
TIMER=86400
CONT.ACCOUNT.TAG.BLAH=1
ON=@TIMER
CONT.ACCOUNT.TAG.BLAH=
CONT.SYSMESSAGE @0481 Bye tag!
REMOVE
ON=@DESTROY
CONT.ACCOUNT.TAG.BLAH=
RE: Vote system tag account? - Mordaunt - 10-24-2012 09:56 PM
Equipped timers don't tick while a player is logged off....
Also the timer would be only on the player who performed the action, and not any Alts...
86400 = seconds in a day.
Serv.time /10 gives you a time in seconds.
By placing the code I gave you under a @login trigger it will check if the difference between current serv.time and the time-stamped tag is > 86400 (24 hrs) and if so remove it.
In your voting script, have it check for that tag and run the same piece of code to see if the difference is over 24 hours, if it is, remove the tag and allow voting to occur, (and add the tag again with the new serv.time) if not prevent it. You could also have it output the remaining time so player know how ling until they can vote. Just remember it's in seconds so you'll have to do a little math with it (/60) to get a number players can more easily understand.
RE: Vote system tag account? - Lazarus - 10-25-2012 02:03 AM
(10-24-2012 09:56 PM)Mordaunt Wrote: Equipped timers don't tick while a player is logged off....
Also the timer would be only on the player who performed the action, and not any Alts...
86400 = seconds in a day.
Serv.time /10 gives you a time in seconds.
By placing the code I gave you under a @login trigger it will check if the difference between current serv.time and the time-stamped tag is > 86400 (24 hrs) and if so remove it.
In your voting script, have it check for that tag and run the same piece of code to see if the difference is over 24 hours, if it is, remove the tag and allow voting to occur, (and add the tag again with the new serv.time) if not prevent it. You could also have it output the remaining time so player know how ling until they can vote. Just remember it's in seconds so you'll have to do a little math with it (/60) to get a number players can more easily understand.
Thanks!
I will try it!
and the /60 to see the exact number yes I have take it that from another script ^_^
Thanks again
I had errors. I had trying this:
Code:
[this in the dialog] serv.account.tag0.blah=<serv.time>
[FUNCTION vote]
IF (!<SRC.account.tag0.blah>)
IF <eval <src.findid.account.tag0.blah.timer>/3600>>
SRC.SYSMESSAGE @,3,1 You have had voted. You left <eval <src.findid.i_mem_vote.timer>/3600> hours to try again.
ENDIF
and this in the player event:
IF (<eval <SERV.TIME>-<serv.account.tag0.blah>/10> > 86400)
serv.account.tag.blah=
endif
RE: Vote system tag account? - Mordaunt - 10-25-2012 03:13 AM
Your code:
Code:
[FUNCTION vote]
IF (!<SRC.account.tag0.blah>) // <--- if no tag
IF <eval <src.findid.account.tag0.blah.timer>/3600>> // <-- evaluate the tag thats not there??
SRC.SYSMESSAGE @,3,1 You have had voted. You left <eval <src.findid.i_mem_vote.timer>/3600> hours to try again.
ENDIF
and this in the player event:
IF (<eval <SERV.TIME>-<serv.account.tag0.blah>/10> > 86400)
serv.account.tag.blah=
endif
Code:
[FUNCTION vote]
IF (<account.tag0.blah>)
src.sysmessage @,3,1 You have already voted.
src.sysmessage @,3,1 You can vote again in <eval ((<serv.time>-<src.account.tag0.blah>/10)/60)> minutes
return 1
else
src.account.tag0.blah = <serv.time> // rewrite the tag to current time
//vote script
endif
ON=@LOGIN
IF (<eval <serv.time>-<src.account.tag0.blah>/10> > 86400)
src.account.tag0.blah=
endif
Untested but that should do it.
RE: Vote system tag account? - Lazarus - 10-25-2012 11:07 AM
(10-25-2012 03:13 AM)Mordaunt Wrote: Your code:
Code:
[FUNCTION vote]
IF (!<SRC.account.tag0.blah>) // <--- if no tag
IF <eval <src.findid.account.tag0.blah.timer>/3600>> // <-- evaluate the tag thats not there??
SRC.SYSMESSAGE @,3,1 You have had voted. You left <eval <src.findid.i_mem_vote.timer>/3600> hours to try again.
ENDIF
and this in the player event:
IF (<eval <SERV.TIME>-<serv.account.tag0.blah>/10> > 86400)
serv.account.tag.blah=
endif
Code:
[FUNCTION vote]
IF (<account.tag0.blah>)
src.sysmessage @,3,1 You have already voted.
src.sysmessage @,3,1 You can vote again in <eval ((<serv.time>-<src.account.tag0.blah>/10)/60)> minutes
return 1
else
src.account.tag0.blah = <serv.time> // rewrite the tag to current time
//vote script
endif
ON=@LOGIN
IF (<eval <serv.time>-<src.account.tag0.blah>/10> > 86400)
src.account.tag0.blah=
endif
Untested but that should do it.
Thanks!
The problem here now it is, that counter
Code:
src.sysmessage @,3,1 You can vote again in <eval ((<serv.time>-<src.account.tag0.blah>/10)/60)> minutes
works bad
The counter keeps going up and not down xD
Any idea ?
RE: Vote system tag account? - RanXerox - 10-25-2012 11:52 AM
Code:
[FUNCTION vote]
IF (<ACCOUNT.TAG0.TimeThatAnotherVoteIsAllowed>==0) || (<ACCOUNT.TAG0.TimeThatAnotherVoteIsAllowed> < <SERV.TIME>)
SAY I can vote now, and I vote for RanXerox!
ACCOUNT.TAG0.TimeThatAnotherVoteIsAllowed=<EVAL <SERV.TIME>+86000>
MESSAGE You lazy bastard, you could have voted <EVAL <SERV.TIME>-<ACCOUNT.TAG0.TimeThatAnotherVoteIsAllowed>> seconds ago... but you didn't!
GM=0
INVUL=0
HITS=0
ELSE
MESSAGE You are not allowed to vote for another <EVAL <ACCOUNT.TAG0.TimeThatAnotherVoteIsAllowed>-<SERV.TIME>> seconds!
EMOTE die for trying to vote again before it is allowed!
GM=0
INVUL=0
HITS=0
ENDIF
RE: Vote system tag account? - Lazarus - 10-25-2012 01:06 PM
THANKS!!!!!!!!!!!!!!!!!!!! I LOVE YOU GUYS
this is for hours, for noobs need like me
MESSAGE You are not allowed to vote for another <eval <EVAL <ACCOUNT.TAG0.TimeThatAnotherVoteIsAllowed>-<SERV.TIME>> /3600> hours!
|