![]() |
Spawns - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Spawns (/Thread-Spawns) |
Spawns - Art - 10-13-2012 04:28 PM Greetings. Can i get uid of creature from worldgem bit spawn point? RE: Spawns - Skul - 10-13-2012 04:54 PM No, there is no way, you can check with forchars though and look for memory_isspawned, here's an example Code: [function getuidfromspawn] Code: if (<uid.<getuidfromspawn>.ischar>) RE: Spawns - Art - 10-14-2012 04:51 PM Hm, but NPC may be far away from the spawn point. I want write own system for lost NPC teleportation. I should check with timer, how long away from spawn NPC. Put memory item on every NPC ? I think it's too expensive.. check all npc with forinstances? Maybe expensive too? So i though maybe spawn point can control NPC. RE: Spawns - Skul - 10-14-2012 08:56 PM Use TIMERF Art. Rather than a memory object, that'll save some resources, here's an example: Code: [function lostnpcteleport] Code: timerf 60, npclostteleport |