NPC igonre "high strength" players - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: NPC igonre "high strength" players (/Thread-NPC-igonre-high-strength-players) |
NPC igonre "high strength" players - WRWR - 09-20-2012 08:03 PM why npcs don't attack heavily armored players? ON=@NPCLOOKATCHAR ATTACK RE: NPC igonre armored players - Skul - 09-20-2012 08:10 PM NPCs attack any player in the area on my server, no 'extra' code was required. You might have something in your scripts blocking the attack, take a look at some of your @attack triggers, see if there is some code in there that might be blocking the attack for a reason or another. RE: NPC igonre armored players - Rayvolution - 09-20-2012 11:08 PM You need to specify what it's attacking, I believe. My guards and all my manual/forced attacking in my AI scripts use: ATTACK <SRC> DON'T use this code, it won't work on your server. But it's a good reference: Code: [EVENTS e_AI_Guard] RE: NPC igonre armored players - WRWR - 09-21-2012 01:48 AM For example Spiders, attack always but if player HIGH STR (180 for example) they just ignoring and not attack default scripts and work with all weak monsters i don't know, maybe its monster strength based or something else. RE: NPC igonre armored players - Shaklaban - 09-21-2012 01:50 AM i never heard of this, you can check these .ini settings. maybe one of them cause this. // NPC AI settings // NPC_AI_PATH 0001 NPC pathfinding // NPC_AI_FOOD 0002 NPC food search (objects + grass) // NPC_AI_EXTRA 0004 NPC magics, etc // NPC_AI_ALWAYSINT 0008 Always be as smart as possible with pathfinding // NPC_AI_INTFOOD 0010 NPC food search (more intelligent and trusworthy) // NPC_AI_COMBAT 0040 Look for friends in combat // NPC_AI_VEND_TIME 0080 vendors closing their shops at nighttime // NPC_AI_LOOTING 0100 loot corpses an the way // NPC_AI_MOVEOBSTACLES 0200 if moveable items block my way, try to move them NPCAI= // Monsters run when scared of death MonsterFear=0 RE: NPC igonre "high strength" players - WRWR - 09-21-2012 01:55 AM i find it! High player STR its a reason, not armor RE: NPC igonre "high strength" players - Mordaunt - 09-21-2012 02:18 AM Interesting.... what happens if you increase the STR of the NPC? does it then attack? RE: NPC igonre "high strength" players - Extreme - 09-21-2012 02:23 AM Are you testing with player character or gm character? At @NpcActFight, if ARGN2 or ARGN1, I don't remember, is negative, they will not attack =D RE: NPC igonre "high strength" players - WRWR - 09-21-2012 02:54 AM testing with player character high strength on npc work )))) so, weak monsters can't attack strong players ))) |