Storing text - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Storing text (/Thread-Storing-text) |
Storing text - Shaklaban - 09-14-2012 12:48 PM Is it possible to store text in special section like: [text hello] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut condimentum tellus sit amet tellus consequat mollis. Aliquam nisi ante, consectetur vitae hendrerit vitae, convallis sed ligula. Mauris mauris erat, condimentum sit amet egestas et, porttitor vitae erat. Aenean libero arcu, venenatis fringilla varius sed, tincidunt non augue. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin lacinia ligula in dolor egestas ornare. Nunc vel justo massa. Nam imperdiet ultrices porta. Pellentesque dictum lectus vitae nulla viverra fermentum. i want to c/p somethings from my website and put them into game, then i can use them in my gumps with dhtmlgump. RE: Stroring text - Extreme - 09-14-2012 12:55 PM tried clilocs ? I just don't know how long the strings can be stored.. RE: Stroring text - Shaklaban - 09-14-2012 12:57 PM can't use clilocs, for example im making daily changes in my shard and put them into the forums, i want to put it into game also. if i put all of them into one line it works but i can't direcly c/p to one line, i must edit whole string to one line every day example script: Code: [dialog d_vendor_yardim] RE: Stroring text - Extreme - 09-14-2012 01:14 PM Yeah you're right... Maybe you can store them on defnames, i don't know, RE: Storing text - Mordaunt - 09-14-2012 10:00 PM When creating books, isn't the text stored in blocks? [Page 1] e.t.c... Could be possible to fudge the gump that way? I'm speculating here, it's early I haven't tried it and I haven't had my coffee yet. My only other thought is to use mysql and pull the text directly from the forum into the sections of the gump, but I haven't done much with that on sphere so it's a bit of a grey area for me. |