Housing - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Submissions (/Forum-Script-Submissions) +--- Thread: Housing (/Thread-Housing) |
RE: Housing - Rattlehead - 08-14-2013 08:24 AM damn, i missed that i guess, havent got any errors like this that i know about, my bad RE: Housing - Mordaunt - 08-14-2013 08:30 AM Wasn't you I don't think. Looks like it's what I put in. RE: Housing - Mordaunt - 08-15-2013 05:32 AM v2.1.3 Fixed: Glitch that was causing brass signs (ones with no link and not related to a valid house) to display tooltip from the housing system. All default brass signs will now display as per their default settings. Fixed: Erroneous "house scheduled for demolition" error on using door. Error on door fixed on version listed as uploaded @ Aug 14th, 2013, 8:37 pm RE: Housing - Soulless - 09-04-2013 11:19 PM welp, i suppose its time i update this system on my server RE: Housing - Mordaunt - 09-05-2013 12:24 AM Oh so you are still working then? thought you'd given up RE: Housing - Soulless - 09-05-2013 01:37 AM well haha, i just found out what was causing me so much grief. so i put it up on the amazon free tier cloud again. wanna be my first test login in a bit? you know you want to. RE: Housing - Mordaunt - 09-24-2013 10:26 PM V 2.1.4 New: Streamlined all fee payments. RE: Housing - Mordaunt - 10-16-2013 04:05 AM MAJOR UPDATE! DO NOT INSTALL THIS UPDATE IF YOU ARE RUNNING A SERVER VERSION OLDER THAN 01/02/2009 From this version on, the script uses LISTS to hold the co-owner, friend, access & ban lists. Instead tell me where to find you so I can come and give you a slap and make you upgrade your server. That said some serious bugs and exploits have been fixed in this version, so it IS in your interests to upgrade to this new version of the script. IF YOU ARE UPGRADING TO THIS VERSION FROM ANY PREVIOUS VERSION OF THIS SCRIPT OR ANY OTHER HOUSING SCRIPT You MUST run the function .HOUSE_LIST_CONVERT after installing the script. This will convert houses placed with earlier versions of the script to use lists and run correctly in this and any newer versions This function is seperate from the actual script and can be found here ----------------------------------------------------> house_list_convert function <--------------------------------------------------- If replacing an different housing script with this I cannot guarantee that any friend/co-owner lists are carried over as this function only looks for the specific tags I used in previous versions. It will however perform the house tally and log it to the owner's account. The script itself is on the usual link which I will also paste here: Housing v2.2 New installs do NOT need to follow the above instructions. Code: V2.2: Whew! A lot of updates in this version, I know this list is long but you might want to take a minute to read it as the mechanics of some features have changed, hoping that with all these changes and fixes that the script is bug free. It has been extensively tested and found to be idiot proof by darksun84... not sure what that says but still... While I have given admins the ability to charge players more in taxes with the addition of the estate tax functionality (as well as the regional overrides in a previous version) I have small made a move in favor of the player here also in this version: When redeeding a property now players will be refunded any money they spent on increased secure storage or extra slots the friend/co-owner list. In the case of custom houses they will also now be refunded all money spent in "building" their house, where before I had neglected to support this feature and so money and parts would be lost if a custom house was redeeded. (if custom redeeding is turned on you must still have the deeds for the foundations in your script pack), If the fee for redeeding is turned on (which it is by default) this charge will be deducted from any refund due. If the refund does not cover the redeed fee, the player will be charged for whatever is left after the refund is applied to the fee. A summary of the new taxes and fees and how they work can be found at the bottom of the first post of this thread RE: Housing - Anarch Cassius - 10-16-2013 08:50 AM Awesome. Good to see one of my favorite scripts is being worked on. The brass sign thing irritated me. This system is awesome especially with the static system. I always thought players should be able to have houses in town. It's fun roleplaying and takes some burden off the wilderness. RE: Housing - Mordaunt - 10-16-2013 10:09 AM Thanks You mean the tooltip thing where it was displaying for all brass signs in the world? Was one of those things I missed when I first did it, and no one reported it. Hoping this new version clears out a lot of old bugs and stuff that I didn't even consider. Surprised none of the issues were reported actually, the script is 6 or 7 years old now. |