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In this script how to check to not use the item after it has 100 in skill ?? - Printable Version

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+--- Thread: In this script how to check to not use the item after it has 100 in skill ?? (/Thread-In-this-script-how-to-check-to-not-use-the-item-after-it-has-100-in-skill)



In this script how to check to not use the item after it has 100 in skill ?? - victorstelzer - 09-08-2012 04:21 AM

even without being in gm in skill he makes no use


[itemdef i_book_alchemy]
NAME=Livro de Magia de Alchemy +3
ID=i_book_open
TYPE=t_normal


On=@dclick
IF (<src.alchemy> > 99)
SRC.SYSMESSAGE @036 Voce cospe a pocao em desgosto ... voce ja esta forte para usar a pocao!
RETURN 1
ENDIF
src.alchemy + = 3
src.anim 17
src.sound snd_spell_gate_travel
REMOVE


RE: In this script how to check to not use the item after it has 100 in skill ?? - Alias - 09-08-2012 05:13 AM

You should use
IF (<src.alchemy> > 999) or IF (<src.alchemy> > 99.9)


RE: In this script how to check to not use the item after it has 100 in skill ?? - victorstelzer - 09-08-2012 06:47 AM

is the problem, use the item only once, the second time you use the item, it does not do anything


RE: In this script how to check to not use the item after it has 100 in skill ?? - RanXerox - 09-08-2012 07:09 AM

It should not be possible to use it a second time... the REMOVE function should destroy the item and should no longer exist.


RE: In this script how to check to not use the item after it has 100 in skill ?? - victorstelzer - 09-08-2012 07:31 AM

but if I have 2 book, how do you have any idea?

1 book and would win + 3
would use another book and gets +3