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Combat_osidamagemod - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Combat_osidamagemod (/Thread-Combat-osidamagemod) |
Combat_osidamagemod - Lazarus - 07-22-2012 05:02 AM First, sry for my english ^_^ I have this in my sphere.ini... // COMBAT_OSIDAMAGEMOD 00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account) This feature works... And the STR modify the damage too. But my question is: This how works? what number of % is the weapon bonus damage? This works only in all weapons? [Like Mace, Sword, Fencing and Archery?] or something other skill? THanks ! ![]() RE: Combat_osidamagemod - Shaklaban - 07-22-2012 06:16 AM PHP Code: 05-10-2006, Nazghul description from revisions, but i suggest you to not use this. you can modify argn1 on hit trigger. softcoded solutions always good because you have full control on them. RE: Combat_osidamagemod - Lazarus - 07-22-2012 08:42 AM (07-22-2012 06:16 AM)Shaklaban Wrote: I think it's fine to my server, i guess. I don't wan't to change the value if they works fine. Anatomy = 20%? Tactics = 16%+ 6.25% in 1000? Lumberjacking= 20%+10% in 1000? Str= ?? ? That's right? What's that symbol ? � RE: Combat_osidamagemod - Extreme - 07-22-2012 08:54 AM Strength * 0.3, if Strength >= 100, +5% Example: STR = 120, STR Bonus is 36%+5%. The symbol is * (multiply) RE: Combat_osidamagemod - Lazarus - 07-22-2012 09:07 AM (07-22-2012 08:54 AM)Extreme Wrote: Strength * 0.3, if Strength >= 100, +5% Thanks! I'll use this ^_^ Rly, guys, are doing this so easy and great ![]() |