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sea monsters - Printable Version

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sea monsters - Mordaunt - 07-21-2012 02:03 PM

Simple question, probably simple answer, I may even have known it once....

Why does c_sea_monster_old crash the crap out of my client whenever I spawn it?


RE: sea monsters - Khaos - 07-21-2012 02:05 PM

Oh. Simple. It is not defined correctly in body_conv file and mob_types. It is considered obsolete.


RE: sea monsters - Khaos - 07-21-2012 02:06 PM

I think Naz said you can convert those files and fix it to show up if I remember right. At the moment I believe a frost ooze is hiding its animation.


RE: sea monsters - Mordaunt - 07-21-2012 02:09 PM

Ah. not worth it to repair the one stupid little script I was doing then, I'll trash that one


RE: sea monsters - Khaos - 07-24-2012 02:11 AM

What was it? Why not use another creature?

I use the new kraken animations for land snails... and sea serpents on land for sand worms Tongue
Should always have a back up plan sir Big Grin


RE: sea monsters - Mordaunt - 07-24-2012 07:06 AM

It was a giant slime that spawned smaller slimes.... a slime boss if you like


RE: sea monsters - Khaos - 07-24-2012 09:14 AM

It wasn't completely a giant slime. It's attack animation was a giant undead fish Tongue


RE: sea monsters - Mordaunt - 07-24-2012 09:29 AM

No, but for the most part it was, and it worked so that's why i used it Wink


RE: sea monsters - Khaos - 07-24-2012 09:35 AM

I get that. I was upset when they removed its use. I haven't found a great substitute for it yet on that aspect (I had a sin npc who used it for a giant slime animation). I think that is the one thing I wish EA would add to the client... sizing for NPC's. There are quite a few I'd like to make bigger/smaller.