sea monsters - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: UO/Sphere Discussion (/Forum-UO-Sphere-Discussion) +--- Thread: sea monsters (/Thread-sea-monsters) |
sea monsters - Mordaunt - 07-21-2012 02:03 PM Simple question, probably simple answer, I may even have known it once.... Why does c_sea_monster_old crash the crap out of my client whenever I spawn it? RE: sea monsters - Khaos - 07-21-2012 02:05 PM Oh. Simple. It is not defined correctly in body_conv file and mob_types. It is considered obsolete. RE: sea monsters - Khaos - 07-21-2012 02:06 PM I think Naz said you can convert those files and fix it to show up if I remember right. At the moment I believe a frost ooze is hiding its animation. RE: sea monsters - Mordaunt - 07-21-2012 02:09 PM Ah. not worth it to repair the one stupid little script I was doing then, I'll trash that one RE: sea monsters - Khaos - 07-24-2012 02:11 AM What was it? Why not use another creature? I use the new kraken animations for land snails... and sea serpents on land for sand worms Should always have a back up plan sir RE: sea monsters - Mordaunt - 07-24-2012 07:06 AM It was a giant slime that spawned smaller slimes.... a slime boss if you like RE: sea monsters - Khaos - 07-24-2012 09:14 AM It wasn't completely a giant slime. It's attack animation was a giant undead fish RE: sea monsters - Mordaunt - 07-24-2012 09:29 AM No, but for the most part it was, and it worked so that's why i used it RE: sea monsters - Khaos - 07-24-2012 09:35 AM I get that. I was upset when they removed its use. I haven't found a great substitute for it yet on that aspect (I had a sin npc who used it for a giant slime animation). I think that is the one thing I wish EA would add to the client... sizing for NPC's. There are quite a few I'd like to make bigger/smaller. |