Some Questions about Invisibility - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Some Questions about Invisibility (/Thread-Some-Questions-about-Invisibility) |
Some Questions about Invisibility - Kyrbis - 06-23-2012 08:34 AM Hi. I have thoughts about using Invisibility in several ways, and want to get some more information about it. As far as I know by now, the ability to see invisible objects is depending on the Priv Level. So Priv Level 2 can see Invisible characters with Priv level 1, and so on. I thought of if it was possible to write an ability which makes it able to see others who use the same ability, perhaps set by a TAG or something. So that a group of players can turn invis but still see each other, but others can't. Would be a nice feature for race stealth. Also I thought of, just if it would be possible to use Invisibility to emulate some kind of "phase displacement" power, where people are invisible and also can't interact with other objects (like as being a ghost) which are still in normal phase. I hope you know what i mean I'm just curious if it could be done, and if someone had ideas how, knowing that this would be a very difficult task. Thanks for reading so far RE: Some Questions about Invisibility - Skul - 06-27-2012 03:18 AM The only way I can see you doing this is by hooking packets, when first registering wether a character is in distance to load into the player's client. This can be done, very risky though since it will expose many flaws into your client. But if you take the time to write it out and test it thouroughly you'll get it down right. Then again, sphere has this already built in, and is it possible to completely overwrite the packet handling for it? Not sure, take a look! |