DispID - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: DispID (/Thread-DispID) |
DispID - Q23A - 06-08-2012 07:19 PM Hello. Have can check items in mul? Example if i create i_stairs_wood _2, than I can check it with this if (<dispid> == i_stairs_wood_2) But have can I check the same item if it is not created item, but it is in .mul. RE: DispID - Gil Amarth - 06-09-2012 12:12 AM You can use serv.defname. if (<src.defname> == <serv.defname.i_stairs_wood_2>) This way, you don´t need to create any item, you directly seek in the object "server". i_stairs_wood_2 definition and all his properties who are below his [ITEMDEF xxxx] DEFNAME=i_stairs_wood_2... RE: DispID - Q23A - 06-09-2012 02:59 AM This is not what I need: [function checkforitems] foritems 0 if (<baseid> == i_box_box) remove return 1 elif (<dispid> == i_stairs_wood_2) - Stairs find only if I create it with .add I_stairs_wood_2,but I need that it check i_stairs_wood_2 what is already in .mul file. this is my tournament arena wall. return 1 endif endfor RE: DispID - Shaklaban - 06-09-2012 04:02 AM you can use isneartype function: [ITEMDEF 0720] DEFNAME=i_STAIRS_WOOD type=t_bla_bla RESOURCES=50 I_BOARD CATEGORY=Buildings - Stairs SUBSECTION=Wooden Stairs (light) DESCRIPTION=@ DUPELIST=0721,0722,0723,0724,0725,0726,0727,0728,0729,072a,072b,072c,072d,072e,072f,0730,0731,0732,0733,0734,0735 [typedef bla_bla] [function checkforitems] ... elif (<isneartype t_bla_bla> return 1 endif RE: DispID - jeem - 06-09-2012 07:02 AM And if you don't want to change the item's type, check the statics functions here: http://wiki.sphere.torfo.org/index.php/Map_Points RE: DispID - Gil Amarth - 06-09-2012 06:55 PM Maybe you can use: elif (<dispid> == <serv.itemdef.i_stairs_wood_2.dispid>) You can´t directly access to .mul files, somewhere in your scripts there is a ITEMDEF definition who tells Sphere which direction in .mul files has to look. In this case: [ITEMDEF xxxxx] // Where xxxxx is the hexadecimal number at .mul files DEFNAME = i_stairs_wood_2 It´s where sphere knows where have to look. If you want to know a property without create a item, you have to use SERV.ITEMDEF.i_stairs_wood_2.whatever There is no other way. RE: DispID - Q23A - 06-10-2012 01:35 AM Not working, but anyway thank you. I gonna try something else. |