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Tag and Defnames - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Tag and Defnames (/Thread-Tag-and-Defnames) |
Tag and Defnames - darksun84 - 05-31-2012 05:00 AM I'll use an example for explaining better PHP Code: [DEFNAME tal]That function above works fine , but i have noticed that some defname values that works as "flags" start always with 0. So i added 0 to the defnames values above and only the two first IF fires correctly,then i noticed that the tag starting with 0 (an hex number) can contain only 8 "numbers" + 0 . Anyone knows an explanation ?
RE: Tag and Defnames - admin phoenix - 05-31-2012 05:05 AM I don“t know if this is crop with 8 numbers but I know if you use hex numbers for flags it is limited (maybe it was 8 numbers). had the same problem for my spell system. RE: Tag and Defnames - darksun84 - 05-31-2012 05:23 AM So i assume i can just avoid to put 0 in front of defnames or it can be dangerous in some way?
RE: Tag and Defnames - admin phoenix - 05-31-2012 06:00 AM I always put an 0 before it but you will be also limited after x numbers. RE: Tag and Defnames - darksun84 - 05-31-2012 06:58 AM yes, i found that the max is 32 |