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56b,attack stops after 2-3sec - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: 56b,attack stops after 2-3sec (/Thread-56b-attack-stops-after-2-3sec) |
56b,attack stops after 2-3sec - Q23A - 04-26-2012 01:22 AM I have a problem. When I hit npc my attack stops after 2-3 sec. any suggestions? RE: 56b,attack stops after 2-3sec - Crusader - 04-26-2012 01:34 AM if the npc doesn't attack u, it's normal... u need a macro with attacklast after using a target on him ,-) RE: 56b,attack stops after 2-3sec - Q23A - 04-26-2012 01:52 AM Have can I get this macro? And Can I make It automatic? RE: 56b,attack stops after 2-3sec - Crusader - 04-26-2012 02:06 AM well if it doesn't attack u, try to write .invul in order to get rid of invulnerability so the monster will attack u. chars will be attacked normally... if u want to attack and be invul, u should: Dclick a weapon to have a target and click on the monster then use the macro "attacklast" (simply, not more) and loop it with 5000 delay with uoloop. RE: 56b,attack stops after 2-3sec - Q23A - 04-26-2012 02:09 AM Ok,but If on my server has player who use bow,always ![]() RE: 56b,attack stops after 2-3sec - Crusader - 04-26-2012 02:20 AM no, is the same. Even if u use dclicking a dagger and then use a bow, the macro will work anyway. RE: 56b,attack stops after 2-3sec - Q23A - 04-26-2012 02:45 AM Is possibility to make script for server? Players don't like this issue. On 55i wasn't this problem :/ RE: 56b,attack stops after 2-3sec - Shaklaban - 04-27-2012 01:06 AM (04-26-2012 01:22 AM)Q23A Wrote: I have a problem. When I hit npc my attack stops after 2-3 sec. is it the same with clean sphere with no custom scripts? if same you can look to your combat settings in sphere.ini. i never seen something like this. RE: 56b,attack stops after 2-3sec - Q23A - 04-27-2012 03:52 AM Ok. I find a problem why it is like that. When I use my newbie transport I have this problem. Anybody knows why? [itemdef i_et_eh] name=Newbie Item id=i_pet_horse type=t_normal on=@create color=0870 attr=14 on=@dclick if !(<src.findlayer.25.uid>) src.newitem i_et_horse src.act.more1=c_et src.act.more2=<src.uid> src.act.equip src.update remove return 1 else src.message you are already mounted return 1 endif on=@equip link=<src.uid> IF <SRC.findlayer.layer_robe.COLOR> COLOR=<SRC.findlayer.layer_robe.COLOR> ELIF <src.findlayer.layer_chest.color> color=<src.findlayer.layer_chest.color> ENDIF ENDIF on=@unequip src.newitem i_et_eh src.act.name Newbie Item owned by <src.name> src.act.bounce [itemdef i_et_horse] name=Newbie horse id=i_mt_horse_gray TDATA3=c_et layer=25 on=@create color=0 attr=14 on=@equip link=<src.uid> IF <SRC.findlayer.layer_robe.COLOR> COLOR=<SRC.findlayer.layer_robe.COLOR> ELIF <src.findlayer.layer_chest.color> color=<src.findlayer.layer_chest.color> ENDIF ENDIF on=@unequip src.newitem i_et_eh src.act.name Newbie Item owned by <src.name> src.act.bounce [chardef c_et] id=c_horse_gray on=@click remove return 1 on=@npcrestock remove return 1 on=@skillstart remove return 1 on=@death remove return 1 |