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sendpacket 0bf - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: sendpacket 0bf (/Thread-sendpacket-0bf) |
sendpacket 0bf - caos - 03-17-2012 01:45 AM Hi ppl, i m newbie on this site and first congratulate you for site. My problem is sendpacket 0bf with subcommand 01a or 019 Quote:Packet ID: 0xBF And i found an example use with 0bf like these [FUNCTION aosmessage] sendpacket 0bf W11 W022 01 D<uid> <args> Now, i try 01a and 019 like this src.sendpacket 0bf W11 W01a 01 01 src.sendpacket 0bf W05 W01a 01 01 src.sendpacket 0bf W11 W019 02 D<uid> 00 i0 src.sendpacket 0bf W05 W019 02 D<uid> 00 i0 But client is gone ![]() I want to control stat.lock on status gump. RE: sendpacket 0bf - ShiryuX - 03-17-2012 07:09 AM You can control stat locks without using packets: http://wiki.sphere.torfo.org/index.php/Characters STATLOCK.stat_id (Gets or sets the lock state of the player's STR, DEX or INT.) RE: sendpacket 0bf - caos - 03-19-2012 03:16 AM i know that function already, but how can i control on status gump when player press buttons. RE: sendpacket 0bf - darksun84 - 03-19-2012 07:10 PM When you press one of the arrow in the status menĂ¹, the statlock value related to that stat get changed(0 up arrow, 1 down arrow, 2 locked) RE: sendpacket 0bf - caos - 04-09-2012 05:18 AM Sorry my English. I think i cant tell my problem. So, i fix my problem another way. Thanks your posts |