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New Features Request - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: UO/Sphere Discussion (/Forum-UO-Sphere-Discussion) +--- Thread: New Features Request (/Thread-New-Features-Request) |
RE: New Features Request - Mordaunt - 02-02-2013 12:04 AM (02-01-2013 11:48 PM)charm Wrote: Norlack - I think it has been asked for many times before. It is not possible as they are all turned on/off with a single packet from what I recall, so cannot be separated out. Correct, I posted this just yesterday on the thread in general help in the scripting session after talking to Ben about it. It's actually right after Norlack's post in the elven ability book thread. RE: New Features Request - Norlack - 02-02-2013 04:34 AM I'm sorry about the double post, didn't notice your reply. :\ Next time I'll pay more attention. Seems that I have to find another way to use cliloc tooltips. RE: New Features Request - Shaklaban - 02-02-2013 05:23 AM You can try to remove fight book gumps from the gump files. RE: New Features Request - darksun84 - 02-20-2013 12:19 AM (09-14-2012 11:02 PM)darksun84 Wrote: I think it's very easy to add this : ![]() RE: New Features Request - Crusader - 02-26-2013 09:59 AM MODSKILL (<Skillnumber>||<skillname>) <value> like modstr, but useful for custom skillcaps. The problem is, how can i do when i have a custom skillcap, and i have also items that increse my skills? My counts are messed! So i guess that MODSKILL will solve the problem and help all the ppl that wants to do a custom skillcap. RE: New Features Request - darksun84 - 03-13-2013 04:12 AM EventsList <args>: Show all the events starting with args(like i want to show events starting with "class_" etc) Thanks ![]() RE: New Features Request - Gil Amarth - 04-17-2013 04:32 AM How difficult would be to create an accessible defname space? It would be great for a lot of autocomplete functions, or autocomplete textentry, my GMs are a bunch of lazy bastards, and they refuse to memorize defnames like c_troll_w_axe, or other items defnames. Nowadays we have to use Axis for listing npcs and items, but an ingame gump would be best in my opinion. And with a list of defnames it would be easier to do it. ![]() RE: New Features Request - Coruja - 05-01-2013 04:59 AM I would like to suggest a new smart and OSI-like NPC_AI_LOOTING engine: -the new engine is based on TIMER (min 1 / max 3 minutes), not @Step on corpse -only loot 1 corpse for each "@Timer" -loot corpses from 2 tiles away (FORITEMS 2) -chance to loot: always 50% -message (overhead on NPC): *rummages through a corpse and takes an item* (color 03b2 / cliloc 1008086) -only allow looting for NPCs with MT_USEHANDS PS: all values/timers/message default from OSI it's something like this: Code: ON=@LootCorpse it would be nice some .ini settings to customize it too ![]() NPCLootingTimer={1 3} //in minutes NPCLootingDistance=2 //in tiles NPCLootingChance=50 //50% chance RE: New Features Request - Rattlehead - 05-02-2013 07:32 PM i suggest a features section on the forums, so that each feature request would have its own thread instead of being jumbled in one thread, that way they can be addressed individually and either denied or accepted, this would also give the devs the ability to address the options available to each request. RE: New Features Request - darksun84 - 05-02-2013 08:58 PM Good idea ![]() |