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Eternal Pledge (Slow Progression.) - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: UO/Sphere Discussion (/Forum-UO-Sphere-Discussion) +--- Thread: Eternal Pledge (Slow Progression.) (/Thread-Eternal-Pledge-Slow-Progression) |
RE: Eternal Pledge (Slow Progression.) - Soulless - 10-03-2018 12:06 AM I always feel happy when I see people still working on their projects. UO might have died to the modern world but it's still very much alive in those who remember it! RE: Eternal Pledge (Slow Progression.) - golfin - 10-03-2018 01:38 AM I'm sorry, I can not connect. I would like to know your Level System. Which version of Client do you use? Basic Mondain or higher? RE: Eternal Pledge (Slow Progression.) - Sypheris - 10-09-2018 02:49 PM Sorry Everyone, Life is also busy, haven't been home lately. RE: Eternal Pledge (Slow Progression.) - golfin - 10-10-2018 04:31 AM You have an interesting UO shard. I have a few notes. There is no link to downloading the UO installation. I suppose you're using Ultima Online Mondain's Legacy. What version of Client can I log into? Level system is interesting, I write something like this too. I like getting exp and non-combat skills. Trash system is a great idea, Good work. RE: Eternal Pledge (Slow Progression.) - golfin - 10-10-2018 02:22 PM http://www.mediafire.com/view/sqles1rw1amrn6g/report.jpg/file Here is a bug image on the map RE: Eternal Pledge (Slow Progression.) - Sypheris - 10-10-2018 02:25 PM The version i use in now back on the website. I haven't seen that on my end. RE: Eternal Pledge (Slow Progression.) - golfin - 10-10-2018 02:58 PM So now it's okay. I had the initial version of ML and not everything was good. Now it's OK. RE: Eternal Pledge (Slow Progression.) - golfin - 10-12-2018 04:28 AM Hi Sypheris, I have a few notes to your server. It can be seen that it is not yet complete. Missing spawn, production menu, map editing, and so on. But it does not matter. Still making something. But, try to find helpers, you can not do it yourself. As I wrote higher, your experience system is interesting. But I would slow down the gain. You have it duplicated. You are using the exp level and the built-in skillgain Ultima Online system. It's going too fast. To have archery skills in the Grand Masters for half a day, that's fast. It's a pity for the players. Try Original UO skillgain off. It is interesting for production skills, I am similar to script. But a little different. Again, I would slow down the gain. I would not give him for every gain. Example: Lumberjacking - Each gain log is at Tebe gain exp point. Put exp gain just for finding. Similarly to mining. Hmm, I'm doing it differently, I'm finding raw material at world gem bit, but to a certain level of a player in a certain skill. This means: iron - exp point gets the player into skill at 30%. Something like that. And then the player earns a gain of up to 50% skill. Etc. Well, and a website. A little innovation would want it. And I would add more detailed information about sharps and Online status. RE: Eternal Pledge (Slow Progression.) - Sypheris - 10-13-2018 11:12 AM Thanks Golfin for the feed back. You are correct it isn't polished by any means. It's more or less for me to tinker with, with still having lots for players to do. Max skill is 300.0 per skill. That's why skillgain is quick. As you gain higher in levels you'll start to unlock more features which can help you with hunting etc. I appreciate you doing some testing though thanks! RE: Eternal Pledge (Slow Progression.) - golfin - 10-16-2018 01:34 PM Sphere will not do it again for several days. |