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guildstones broke? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: guildstones broke? (/Thread-guildstones-broke) |
RE: guildstones broke? - Ben - 10-02-2016 07:54 AM Have not tested yet... RE: guildstones broke? - x77x - 10-03-2016 07:37 AM whats this? [WORLDITEM i_handr_1] SERIAL=040001d14 NAME=Client Linger TIMER=2 DISPID=0205a TYPE=t_eq_client_linger LAYER=48 CONT=01fab RE: guildstones broke? - Coruja - 10-06-2016 08:45 AM client linger is the delay to make an logout char disappear from the world (default value is ClientLinger=300 on sphere.ini) RE: guildstones broke? - x77x - 10-06-2016 01:41 PM i wonder why newly created characters when they mouse over guild members and enemys they are both green new player must choose a guild and are linked to the real guildstone via script but older accounts everything is fine... is there some kind of newbie/new account timer hidden somewhere? RE: guildstones broke? - x77x - 12-21-2016 08:20 AM same problem 6 months later... 2 new players, opposites guilds at war, are green to each other... should be orange old account are orange to each other, but new characters are green to each other RE: guildstones broke? - Coruja - 12-21-2016 08:50 AM probably it's something on your save files, because on sphere source/scripts everything is working fine RE: guildstones broke? - x77x - 12-21-2016 09:05 AM cant be, well it could... but what im doing is making 2 guildstones, (2 dif accounts) declaring war on each other... then adding new characters to the guildstone via script Code: [MENU CONFIRMWEI] and heres the two guildstones in question... Code: [WORLDITEM i_guildstone] and if you notice... first line is the guildmaster, the next ones are the guilds at war with (100 is war, 101 is ally) and the last line is an added member... the 2 is guild abrev on but in game, 2 new characters opposite guilds are green to each other... but old characters are orange like they should be... like i said earlier... is there some kind of newbie timer forced on accidently in the source? hmmm whats the 1,1,0 part? im telling you im not crazy, someone please download and install the latest nightly sphere... -create new account1, new character, make guild A -create new account2, new character, make guild B -now declare war on each other... -save and shut down the server, get the serials for guild A and guild B from the worldsave -use the above script to a stone, change the serials to yours -now create a new account3 and character... join guild A with stone A -create another account4 and character... join guild B with stone B the characters will be green to each other, not orange like they should be RE: guildstones broke? - Coruja - 12-21-2016 10:13 AM try using Code: [FUNCTION JOINWEI] Code: [FUNCTION JOINWEI] if you need some custom behavior you can also uncomment f_stonesys_internal_isatwarwith / f_stonesys_internal_isalliedwith functions (\scripts\stones\sphere_genericstone_functions.scp) to override default hardcoded notoriety actions with your custom actions RE: guildstones broke? - Ben - 12-21-2016 10:18 AM You didn't set the guild memory on the players themselves maybe... Plus, isn't there a join function for guilds to add members with all proper info everywhere? RE: guildstones broke? - x77x - 12-22-2016 06:57 AM Code: [FUNCTION JOINWEI] same, green to each other... and obviously doesnt turn abrev on its gotta be the guildstones, the functions are fucked or the color is set wrong somewhere even if i uncomment the color in sphere.ini Code: ColorNotoGuildWar=090 // orange (enemy guild) they are still green so for the record... 100 is WAR 101 is ALLY i edited the worldsave and tried both but they are both green in game |