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About the new combat system - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: About the new combat system (/Thread-About-the-new-combat-system) |
RE: About the new combat system - XuN - 07-24-2015 07:11 PM Code: if (<local.iDiff> < 0) Then if negatives works, just remove the '0' limitation and leave it this way: Code: if (<local.iDiff> > 100) RE: About the new combat system - Lazarus - 07-25-2015 02:33 AM Found something more weird about this. Sword, Fencing, Mace, etc. below 50%, will not skillgain. Sword, Fencing, Mace, etc. above 50% will skillgain. hahaha Made this: Code: ON=@HITTRY RE: About the new combat system - Rizz - 07-26-2015 12:26 AM I would not set the skillgain under HITTRY, in this way you can increase the skill standing 3 tiles away from your opponent just pressing the macro "attack last" and without any hit. I suggest you to use @success, @fail or @hit, @miss RE: About the new combat system - Lazarus - 07-26-2015 03:19 AM (07-26-2015 12:26 AM)Rizz Wrote: I would not set the skillgain under HITTRY, in this way you can increase the skill standing 3 tiles away from your opponent just pressing the macro "attack last" and without any hit. Okay then. Thank you! ![]() |