Skill gump and dialog - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Skill gump and dialog (/Thread-Skill-gump-and-dialog) |
RE: Skill gump and dialog - kn4tseb - 06-27-2014 05:25 AM worked perfectly ^^ THXXX! RE: Skill gump and dialog - kn4tseb - 06-27-2014 02:28 PM Okey guys i have almost ended the dialog but now i need suggestions and advices for some hard stuff about it.. i have created 5 new skills so i kept the default skillgump and added a new similar one with the new skills, now i want to add the skilllock stuff .. at first im trying to do it as similar as the default one, so i made 5 checkboxes and an OK button, so checkboxes gumpids are the very same used by default skill gump (2435 2437) but if i want to continue with this and if am not mistaken it would be neccesary to make like ~120 dialogs considering the combination of 5 diferent checkboxes between gump_up and gump_down to simulate when skill is skilllocked to 1 or 0 (im not considering -1 value yet). it might look really crazy, but if im gonna keep this way on i need to be certain that it would work. once the checkbox are pressed the button runs this: PHP Code: FOR 1045 1049 // checkboxes ids Tthe real problem is how can i match the skilllock checks to a corresponding dialog to show... if skilllock checks return values like (For example) 0 0 1 1 1 how can i manage to make it know which dialog will be shown considering the checkboxes gump_up and gump_down i hope i have made myself clear ... for some reason i always manage to complicate things when explaining xDDDD Regards my friends RE: Skill gump and dialog - evening - 01-29-2015 08:28 PM Can send out reference reference RE: Skill gump and dialog - XuN - 01-29-2015 08:32 PM <src.skilllock.<dlocal._for>.lock> ? |