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Cutting up monster bodies - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Cutting up monster bodies (/Thread-Cutting-up-monster-bodies) |
RE: Cutting up monster bodies - XuN - 06-08-2014 06:30 PM Its nice to see people trying to improve their scripts this way, I hope this help you a bit. Code: IF (<ARGO.TYPE> == T_CORPSE) && (<IsWeapon>) // if this is a corpse and is being used a sharped weapon BTW, instead of assigning a def to each character ... maybe you find better to create a 'formula', based on mob stats in example, in the @DeathCorpse storing a tag.skinning=value in the corpse. Something like this (just as example formula, can be hardly improved): Code: [function f_skinning_value] RE: Cutting up monster bodies - kn4tseb - 06-09-2014 02:44 AM Thanks XuN!! ![]() RE: Cutting up monster bodies - amonvangrell - 06-09-2014 08:26 AM That's what I am talking about! ![]() |