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World Of Dread - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: UO/Sphere Discussion (/Forum-UO-Sphere-Discussion) +--- Thread: World Of Dread (/Thread-World-Of-Dread) |
RE: World Of Dread - Shaklaban - 10-13-2012 09:55 AM if any item given to players under name of donation, it is not donation it is selling items. also donation is not really necessary, im only paying 20$ monthly for hosting my shard which has 200 online players. i'm sure if i need to get 20$ from players i can get it without giving them any item. also if i start to sell items i can probably get 100-200 $ or maybe more which is not necessary for my shard and against to uo freeshard concept. RE: World Of Dread - JeBu - 10-13-2012 07:51 PM Shaklaban, where your shard is hosted with 20$? RE: World Of Dread - htid4life - 10-14-2012 12:53 AM id like to know that too shaklaban RE: World Of Dread - Shamino - 10-14-2012 06:11 AM (10-13-2012 05:23 AM)xantier Wrote: you can sell mugs, t-shirts of your shard, or a colored version of standard katana, name tag for weapons. basically everything that doesn't break the balance. 100% agree with your opinion. RE: World Of Dread - Shaklaban - 10-14-2012 08:38 AM (10-13-2012 07:51 PM)JeBu Wrote: Shaklaban, where your shard is hosted with 20$? in turkey, but i think you cat get better price from hostings in europa. sphere uses only one core in main thread (also there is socket accept thread but its not using much resources) so any virtual server which is installed on i7 cpu with 1 gb ram can run with 200 players. also im monitoring bandwith usage and with 220 players sphere sends 70-90 kb /sec and receive 40 - 50 kb / sec. RE: World Of Dread - Rayvolution - 10-14-2012 10:58 AM UO also isnt very bandwidth intensive compared to most game servers, sure the more the better, but you don't need a quadrillion terabyte connections to run a UO server. I mean hell, both Sphere and UO were designed to work with clients on a 56k connection, if you tried to play some of today's games with a 56k connection good luck. I remember back in the old TUS days a "Dedicated T1 line" was considered the holy grail of "holy god super speed!" that supported hundreds of players easily. Now a days you can get those speeds (or more) at home with a decent cable connection. The part that might screw you now, is your *upload* bandwidth. A lot of internet providers you with good download bandwidths, but very little (as low as 1-2MB/s) upload bandwidth.. and that's what will kill you. The only thing that matters now is how close you are to major backbones and your player base. But a deceit stable connection with few hops to a backbone, solid upload bandwidth, a static IP and a stable server machine and you could probably host a large UO server from home. RE: World Of Dread - JeBu - 10-14-2012 06:16 PM (10-14-2012 08:38 AM)Shaklaban Wrote:(10-13-2012 07:51 PM)JeBu Wrote: Shaklaban, where your shard is hosted with 20$? What is your shards name? I doubt there are many Sphere shards with 200 players online, nowdays. RE: World Of Dread - darksun84 - 10-14-2012 11:09 PM Just think that here in italy, in the years between 2000-2005, some hosting companies offered free hosting for ultima online's shards ![]() now not anymore ![]() RE: World Of Dread - JeBu - 10-15-2012 05:05 AM (10-14-2012 11:09 PM)darksun84 Wrote: Just think that here in italy, in the years between 2000-2005, some hosting companies offered free hosting for ultima online's shards Just UO shards or some other games too? Why the hell they would support soemthing like that? ![]() RE: World Of Dread - Shaklaban - 10-15-2012 09:51 AM (10-14-2012 06:16 PM)JeBu Wrote:(10-14-2012 08:38 AM)Shaklaban Wrote:(10-13-2012 07:51 PM)JeBu Wrote: Shaklaban, where your shard is hosted with 20$? http://www.dot.gen.tr in turkey there is different gameplay, which is based on some hardcoded sphere behaviours (no precast, weird skill behaviours etc.). so it is not possible to get players with another gameplay. |